open3d.visualization.rendering.MaterialRecord¶
- class open3d.visualization.rendering.MaterialRecord¶
Describes the real-world, physically based (PBR) material used to render a geometry
- __init__(self: open3d.cpu.pybind.visualization.rendering.MaterialRecord) None ¶
- property absorption_color¶
- property absorption_distance¶
- property albedo_img¶
- property anisotropy_img¶
- property ao_img¶
- property ao_rough_metal_img¶
- property aspect_ratio¶
- property base_anisotropy¶
- property base_clearcoat¶
- property base_clearcoat_roughness¶
- property base_color¶
- property base_metallic¶
- property base_reflectance¶
- property base_roughness¶
- property clearcoat_img¶
- property clearcoat_roughness_img¶
- property emissive_color¶
- property generic_imgs¶
- property generic_params¶
- property gradient¶
- property ground_plane_axis¶
- property has_alpha¶
- property line_width¶
Requires ‘shader’ to be ‘unlitLine’
- property metallic_img¶
- property normal_img¶
- property point_size¶
- property reflectance_img¶
- property roughness_img¶
- property sRGB_color¶
- property scalar_max¶
- property scalar_min¶
- property shader¶
- property thickness¶
- property transmission¶