OpenGL-3.0.3.0: A binding for the OpenGL graphics system
Copyright(c) Sven Panne 2002-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellSafe-Inferred
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.Colors

Description

This module corresponds to section 2.14 (Colors and Coloring) of the OpenGL 2.1 specs.

Synopsis

Lighting

newtype Light Source #

Constructors

Light GLsizei 

Instances

Instances details
Show Light Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Eq Light Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Methods

(==) :: Light -> Light -> Bool Source #

(/=) :: Light -> Light -> Bool Source #

Ord Light Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Colors

Lighting Parameter Specification

data Face Source #

Constructors

Front 
Back 
FrontAndBack 

Instances

Instances details
Show Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

Eq Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

Methods

(==) :: Face -> Face -> Bool Source #

(/=) :: Face -> Face -> Bool Source #

Ord Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

attenuation :: Light -> StateVar (GLfloat, GLfloat, GLfloat) Source #

ColorMaterial

Flatshading

Color clamping