OpenGL-3.0.3.0: A binding for the OpenGL graphics system
Copyright(c) Sven Panne 2002-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellSafe-Inferred
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.RasterPos

Description

This module corresponds to section 2.13 (Current Raster Position) of the OpenGL 2.1 specs.

Documentation

class RasterPosComponent a Source #

Minimal complete definition

rasterPos2, rasterPos3, rasterPos4, rasterPos2v, rasterPos3v, rasterPos4v

Instances

Instances details
RasterPosComponent GLdouble Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

rasterPos2 :: GLdouble -> GLdouble -> IO ()

rasterPos3 :: GLdouble -> GLdouble -> GLdouble -> IO ()

rasterPos4 :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

rasterPos2v :: Ptr GLdouble -> IO ()

rasterPos3v :: Ptr GLdouble -> IO ()

rasterPos4v :: Ptr GLdouble -> IO ()

RasterPosComponent GLfloat Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

rasterPos2 :: GLfloat -> GLfloat -> IO ()

rasterPos3 :: GLfloat -> GLfloat -> GLfloat -> IO ()

rasterPos4 :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()

rasterPos2v :: Ptr GLfloat -> IO ()

rasterPos3v :: Ptr GLfloat -> IO ()

rasterPos4v :: Ptr GLfloat -> IO ()

RasterPosComponent GLint Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

rasterPos2 :: GLint -> GLint -> IO ()

rasterPos3 :: GLint -> GLint -> GLint -> IO ()

rasterPos4 :: GLint -> GLint -> GLint -> GLint -> IO ()

rasterPos2v :: Ptr GLint -> IO ()

rasterPos3v :: Ptr GLint -> IO ()

rasterPos4v :: Ptr GLint -> IO ()

RasterPosComponent GLshort Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

rasterPos2 :: GLshort -> GLshort -> IO ()

rasterPos3 :: GLshort -> GLshort -> GLshort -> IO ()

rasterPos4 :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()

rasterPos2v :: Ptr GLshort -> IO ()

rasterPos3v :: Ptr GLshort -> IO ()

rasterPos4v :: Ptr GLshort -> IO ()

class RasterPos a where Source #

Methods

rasterPos :: a -> IO () Source #

rasterPosv :: Ptr a -> IO () Source #

Instances

Instances details
RasterPosComponent a => RasterPos (Vertex2 a) Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

rasterPos :: Vertex2 a -> IO () Source #

rasterPosv :: Ptr (Vertex2 a) -> IO () Source #

RasterPosComponent a => RasterPos (Vertex3 a) Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

rasterPos :: Vertex3 a -> IO () Source #

rasterPosv :: Ptr (Vertex3 a) -> IO () Source #

RasterPosComponent a => RasterPos (Vertex4 a) Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

rasterPos :: Vertex4 a -> IO () Source #

rasterPosv :: Ptr (Vertex4 a) -> IO () Source #

class WindowPosComponent a Source #

Minimal complete definition

windowPos2, windowPos3, windowPos2v, windowPos3v

Instances

Instances details
WindowPosComponent GLdouble Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

windowPos2 :: GLdouble -> GLdouble -> IO ()

windowPos3 :: GLdouble -> GLdouble -> GLdouble -> IO ()

windowPos2v :: Ptr GLdouble -> IO ()

windowPos3v :: Ptr GLdouble -> IO ()

WindowPosComponent GLfloat Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

windowPos2 :: GLfloat -> GLfloat -> IO ()

windowPos3 :: GLfloat -> GLfloat -> GLfloat -> IO ()

windowPos2v :: Ptr GLfloat -> IO ()

windowPos3v :: Ptr GLfloat -> IO ()

WindowPosComponent GLint Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

windowPos2 :: GLint -> GLint -> IO ()

windowPos3 :: GLint -> GLint -> GLint -> IO ()

windowPos2v :: Ptr GLint -> IO ()

windowPos3v :: Ptr GLint -> IO ()

WindowPosComponent GLshort Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

windowPos2 :: GLshort -> GLshort -> IO ()

windowPos3 :: GLshort -> GLshort -> GLshort -> IO ()

windowPos2v :: Ptr GLshort -> IO ()

windowPos3v :: Ptr GLshort -> IO ()

class WindowPos a where Source #

Methods

windowPos :: a -> IO () Source #

windowPosv :: Ptr a -> IO () Source #

Instances

Instances details
WindowPosComponent a => WindowPos (Vertex2 a) Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

windowPos :: Vertex2 a -> IO () Source #

windowPosv :: Ptr (Vertex2 a) -> IO () Source #

WindowPosComponent a => WindowPos (Vertex3 a) Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.RasterPos

Methods

windowPos :: Vertex3 a -> IO () Source #

windowPosv :: Ptr (Vertex3 a) -> IO () Source #