globjects  1.0.0.000000000000
Strict OpenGL objects wrapper.
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Renderbuffer.h
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1
2#pragma once
3
4#include <glbinding/gl/types.h>
5
6#include <globjects/globjects_api.h>
7#include <globjects/Object.h>
8
9
10namespace globjects
11{
12
13
18class GLOBJECTS_API Renderbuffer : public Object
19{
20public:
22
23 virtual void accept(ObjectVisitor & visitor) override;
24
25 void bind() const;
26 static void unbind();
27
28 void storage(gl::GLenum internalformat, gl::GLsizei width, gl::GLsizei height);
29 void storageMultisample(gl::GLsizei samples, gl::GLenum internalformat, gl::GLsizei width, gl::GLsizei height);
30
31 gl::GLint getParameter(gl::GLenum pname) const;
32
33 virtual gl::GLenum objectType() const override;
34
35protected:
36 virtual ~Renderbuffer();
37
38 void bind(gl::GLenum target) const;
39 static void unbind(gl::GLenum target);
40};
41
42
43} // namespace globjects
Superclass of all wrapped OpenGL objects.
Definition Object.h:27
Implements a Visitor Pattern to iterate over all tracked globjects objects.
Definition ObjectVisitor.h:30
Encapsulates OpenGL render buffer objects.
Definition Renderbuffer.h:19
gl::GLint getParameter(gl::GLenum pname) const
void bind(gl::GLenum target) const
virtual gl::GLenum objectType() const override
void storage(gl::GLenum internalformat, gl::GLsizei width, gl::GLsizei height)
void storageMultisample(gl::GLsizei samples, gl::GLenum internalformat, gl::GLsizei width, gl::GLsizei height)
virtual void accept(ObjectVisitor &visitor) override
static void unbind(gl::GLenum target)
Contains all the classes that wrap OpenGL functionality.