8#include <glbinding/gl/types.h>
10#include <glbinding/ContextHandle.h>
12#include <globjects/globjects_api.h>
39GLOBJECTS_API
void init(glbinding::ContextHandle sharedContextId);
48template <
typename T,
typename... Args>
49void init(T strategy, Args... args);
51template <
typename T,
typename... Args>
52void init(glbinding::ContextHandle sharedContextId, T strategy, Args... args);
56GLOBJECTS_API
void setContext(glbinding::ContextHandle contextId);
59GLOBJECTS_API std::string
getString(gl::GLenum pname);
60GLOBJECTS_API std::string
getString(gl::GLenum pname, gl::GLuint index);
63GLOBJECTS_API gl::GLenum
getEnum(gl::GLenum pname);
64GLOBJECTS_API gl::GLfloat
getFloat(gl::GLenum pname);
65GLOBJECTS_API gl::GLdouble
getDouble(gl::GLenum pname);
68GLOBJECTS_API gl::GLint
getInteger(gl::GLenum pname, gl::GLuint index);
69GLOBJECTS_API gl::GLenum
getEnum(gl::GLenum pname, gl::GLuint index);
70GLOBJECTS_API gl::GLfloat
getFloat(gl::GLenum pname, gl::GLuint index);
71GLOBJECTS_API gl::GLdouble
getDouble(gl::GLenum pname, gl::GLuint index);
72GLOBJECTS_API gl::GLboolean
getBoolean(gl::GLenum pname, gl::GLuint index);
77GLOBJECTS_API glbinding::Version
version();
83std::array<gl::GLenum, Count>
getEnums(gl::GLenum pname);
85std::array<gl::GLfloat, Count>
getFloats(gl::GLenum pname);
87std::array<gl::GLdouble, Count>
getDoubles(gl::GLenum pname);
89std::array<gl::GLboolean, Count>
getBooleans(gl::GLenum pname);
99GLOBJECTS_API
void enable(gl::GLenum capability);
100GLOBJECTS_API
void disable(gl::GLenum capability);
102GLOBJECTS_API
void setEnabled(gl::GLenum capability,
bool enabled);
103GLOBJECTS_API
void enable(gl::GLenum capability,
int index);
104GLOBJECTS_API
void disable(gl::GLenum capability,
int index);
105GLOBJECTS_API
bool isEnabled(gl::GLenum capability,
int index);
106GLOBJECTS_API
void setEnabled(gl::GLenum capability,
int index,
bool enabled);
121#include <globjects/globjects.inl>
BindlessImplementation
Definition Buffer.h:39
Implementation
Definition DebugMessage.h:20
BindlessImplementation
Definition Framebuffer.h:50
NameImplementation
Definition Object.h:32
BinaryImplementation
Definition Program.h:86
IncludeImplementation
Definition Shader.h:49
AttributeImplementation
Definition VertexArray.h:26
Definition glbindinglogging.h:12
Contains all the classes that wrap OpenGL functionality.
std::array< gl::GLboolean, Count > getBooleans(gl::GLenum pname)
GLOBJECTS_API std::string versionString()
GLOBJECTS_API void registerCurrentContext()
GLOBJECTS_API void init()
GLOBJECTS_API gl::GLboolean getBoolean(gl::GLenum pname)
GLOBJECTS_API void setEnabled(gl::GLenum capability, bool enabled)
GLOBJECTS_API gl::GLint getInteger(gl::GLenum pname)
std::array< gl::GLdouble, Count > getDoubles(gl::GLenum pname)
GLOBJECTS_API void enable(gl::GLenum capability)
GLOBJECTS_API std::string vendor()
GLOBJECTS_API gl::GLdouble getDouble(gl::GLenum pname)
GLOBJECTS_API void disable(gl::GLenum capability)
GLOBJECTS_API void detachAllObjects()
calls detach on every registered object
GLOBJECTS_API std::string renderer()
std::array< gl::GLint, Count > getIntegers(gl::GLenum pname)
GLOBJECTS_API bool isCoreProfile()
GLOBJECTS_API void setCurrentContext()
GLOBJECTS_API bool isInCoreProfile(gl::GLextension extension, const glbinding::Version &version)
GLOBJECTS_API const std::set< std::string > & unknownAvailableExtensions()
GLOBJECTS_API std::string getString(gl::GLenum pname)
GLOBJECTS_API bool isEnabled(gl::GLenum capability)
std::array< gl::GLenum, Count > getEnums(gl::GLenum pname)
GLOBJECTS_API glbinding::Version version()
GLOBJECTS_API gl::GLenum getEnum(gl::GLenum pname)
GLOBJECTS_API bool hasExtension(gl::GLextension extension)
GLOBJECTS_API void initializeStrategy(AbstractUniform::BindlessImplementation impl)
GLOBJECTS_API void setContext(glbinding::ContextHandle contextId)
GLOBJECTS_API const std::set< gl::GLextension > & availableExtensions()
GLOBJECTS_API gl::GLfloat getFloat(gl::GLenum pname)
std::array< gl::GLfloat, Count > getFloats(gl::GLenum pname)