glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl45core/functions.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4#include <glbinding/gl/functions.h>
5
6
7namespace gl45core
8{
9
10
11using gl::glActiveShaderProgram;
12using gl::glActiveTexture;
13using gl::glAttachShader;
14using gl::glBeginConditionalRender;
15using gl::glBeginQuery;
16using gl::glBeginQueryIndexed;
17using gl::glBeginTransformFeedback;
18using gl::glBindAttribLocation;
19using gl::glBindBuffer;
20using gl::glBindBufferBase;
21using gl::glBindBufferRange;
22using gl::glBindBuffersBase;
23using gl::glBindBuffersRange;
24using gl::glBindFragDataLocation;
25using gl::glBindFragDataLocationIndexed;
26using gl::glBindFramebuffer;
27using gl::glBindImageTexture;
28using gl::glBindImageTextures;
29using gl::glBindProgramPipeline;
30using gl::glBindRenderbuffer;
31using gl::glBindSampler;
32using gl::glBindSamplers;
33using gl::glBindTexture;
34using gl::glBindTextureUnit;
35using gl::glBindTextures;
36using gl::glBindTransformFeedback;
37using gl::glBindVertexArray;
38using gl::glBindVertexBuffer;
39using gl::glBindVertexBuffers;
40using gl::glBlendColor;
41using gl::glBlendEquation;
42using gl::glBlendEquationSeparate;
43using gl::glBlendEquationSeparatei;
44using gl::glBlendEquationi;
45using gl::glBlendFunc;
46using gl::glBlendFuncSeparate;
47using gl::glBlendFuncSeparatei;
48using gl::glBlendFunci;
49using gl::glBlitFramebuffer;
50using gl::glBlitNamedFramebuffer;
51using gl::glBufferData;
52using gl::glBufferStorage;
53using gl::glBufferSubData;
54using gl::glCheckFramebufferStatus;
55using gl::glCheckNamedFramebufferStatus;
56using gl::glClampColor;
57using gl::glClear;
58using gl::glClearBufferData;
59using gl::glClearBufferSubData;
60using gl::glClearBufferfi;
61using gl::glClearBufferfv;
62using gl::glClearBufferiv;
63using gl::glClearBufferuiv;
64using gl::glClearColor;
65using gl::glClearDepth;
66using gl::glClearDepthf;
67using gl::glClearNamedBufferData;
68using gl::glClearNamedBufferSubData;
69using gl::glClearNamedFramebufferfi;
70using gl::glClearNamedFramebufferfv;
71using gl::glClearNamedFramebufferiv;
72using gl::glClearNamedFramebufferuiv;
73using gl::glClearStencil;
74using gl::glClearTexImage;
75using gl::glClearTexSubImage;
76using gl::glClientWaitSync;
77using gl::glClipControl;
78using gl::glColorMask;
79using gl::glColorMaski;
80using gl::glColorP3ui;
81using gl::glColorP3uiv;
82using gl::glColorP4ui;
83using gl::glColorP4uiv;
84using gl::glCompileShader;
85using gl::glCompressedTexImage1D;
86using gl::glCompressedTexImage2D;
87using gl::glCompressedTexImage3D;
88using gl::glCompressedTexSubImage1D;
89using gl::glCompressedTexSubImage2D;
90using gl::glCompressedTexSubImage3D;
91using gl::glCompressedTextureSubImage1D;
92using gl::glCompressedTextureSubImage2D;
93using gl::glCompressedTextureSubImage3D;
94using gl::glCopyBufferSubData;
95using gl::glCopyImageSubData;
96using gl::glCopyNamedBufferSubData;
97using gl::glCopyTexImage1D;
98using gl::glCopyTexImage2D;
99using gl::glCopyTexSubImage1D;
100using gl::glCopyTexSubImage2D;
101using gl::glCopyTexSubImage3D;
102using gl::glCopyTextureSubImage1D;
103using gl::glCopyTextureSubImage2D;
104using gl::glCopyTextureSubImage3D;
105using gl::glCreateBuffers;
106using gl::glCreateFramebuffers;
107using gl::glCreateProgram;
108using gl::glCreateProgramPipelines;
109using gl::glCreateQueries;
110using gl::glCreateRenderbuffers;
111using gl::glCreateSamplers;
112using gl::glCreateShader;
113using gl::glCreateShaderProgramv;
114using gl::glCreateTextures;
115using gl::glCreateTransformFeedbacks;
116using gl::glCreateVertexArrays;
117using gl::glCullFace;
118using gl::glDebugMessageCallback;
119using gl::glDebugMessageControl;
120using gl::glDebugMessageInsert;
121using gl::glDeleteBuffers;
122using gl::glDeleteFramebuffers;
123using gl::glDeleteProgram;
124using gl::glDeleteProgramPipelines;
125using gl::glDeleteQueries;
126using gl::glDeleteRenderbuffers;
127using gl::glDeleteSamplers;
128using gl::glDeleteShader;
129using gl::glDeleteSync;
130using gl::glDeleteTextures;
131using gl::glDeleteTransformFeedbacks;
132using gl::glDeleteVertexArrays;
133using gl::glDepthFunc;
134using gl::glDepthMask;
135using gl::glDepthRange;
136using gl::glDepthRangeArrayv;
137using gl::glDepthRangeIndexed;
138using gl::glDepthRangef;
139using gl::glDetachShader;
140using gl::glDisable;
141using gl::glDisableVertexArrayAttrib;
142using gl::glDisableVertexAttribArray;
143using gl::glDisablei;
144using gl::glDispatchCompute;
145using gl::glDispatchComputeIndirect;
146using gl::glDrawArrays;
147using gl::glDrawArraysIndirect;
148using gl::glDrawArraysInstanced;
149using gl::glDrawArraysInstancedBaseInstance;
150using gl::glDrawBuffer;
151using gl::glDrawBuffers;
152using gl::glDrawElements;
153using gl::glDrawElementsBaseVertex;
154using gl::glDrawElementsIndirect;
155using gl::glDrawElementsInstanced;
156using gl::glDrawElementsInstancedBaseInstance;
157using gl::glDrawElementsInstancedBaseVertex;
158using gl::glDrawElementsInstancedBaseVertexBaseInstance;
159using gl::glDrawRangeElements;
160using gl::glDrawRangeElementsBaseVertex;
161using gl::glDrawTransformFeedback;
162using gl::glDrawTransformFeedbackInstanced;
163using gl::glDrawTransformFeedbackStream;
164using gl::glDrawTransformFeedbackStreamInstanced;
165using gl::glEnable;
166using gl::glEnableVertexArrayAttrib;
167using gl::glEnableVertexAttribArray;
168using gl::glEnablei;
169using gl::glEndConditionalRender;
170using gl::glEndQuery;
171using gl::glEndQueryIndexed;
172using gl::glEndTransformFeedback;
173using gl::glFenceSync;
174using gl::glFinish;
175using gl::glFlush;
176using gl::glFlushMappedBufferRange;
177using gl::glFlushMappedNamedBufferRange;
178using gl::glFramebufferParameteri;
179using gl::glFramebufferRenderbuffer;
180using gl::glFramebufferTexture;
181using gl::glFramebufferTexture1D;
182using gl::glFramebufferTexture2D;
183using gl::glFramebufferTexture3D;
184using gl::glFramebufferTextureLayer;
185using gl::glFrontFace;
186using gl::glGenBuffers;
187using gl::glGenFramebuffers;
188using gl::glGenProgramPipelines;
189using gl::glGenQueries;
190using gl::glGenRenderbuffers;
191using gl::glGenSamplers;
192using gl::glGenTextures;
193using gl::glGenTransformFeedbacks;
194using gl::glGenVertexArrays;
195using gl::glGenerateMipmap;
196using gl::glGenerateTextureMipmap;
197using gl::glGetActiveAtomicCounterBufferiv;
198using gl::glGetActiveAttrib;
199using gl::glGetActiveSubroutineName;
200using gl::glGetActiveSubroutineUniformName;
201using gl::glGetActiveSubroutineUniformiv;
202using gl::glGetActiveUniform;
203using gl::glGetActiveUniformBlockName;
204using gl::glGetActiveUniformBlockiv;
205using gl::glGetActiveUniformName;
206using gl::glGetActiveUniformsiv;
207using gl::glGetAttachedShaders;
208using gl::glGetAttribLocation;
209using gl::glGetBooleani_v;
210using gl::glGetBooleanv;
211using gl::glGetBufferParameteri64v;
212using gl::glGetBufferParameteriv;
213using gl::glGetBufferPointerv;
214using gl::glGetBufferSubData;
215using gl::glGetCompressedTexImage;
216using gl::glGetCompressedTextureImage;
217using gl::glGetCompressedTextureSubImage;
218using gl::glGetDebugMessageLog;
219using gl::glGetDoublei_v;
220using gl::glGetDoublev;
221using gl::glGetError;
222using gl::glGetFloati_v;
223using gl::glGetFloatv;
224using gl::glGetFragDataIndex;
225using gl::glGetFragDataLocation;
226using gl::glGetFramebufferAttachmentParameteriv;
227using gl::glGetFramebufferParameteriv;
228using gl::glGetGraphicsResetStatus;
229using gl::glGetInteger64i_v;
230using gl::glGetInteger64v;
231using gl::glGetIntegeri_v;
232using gl::glGetIntegerv;
233using gl::glGetInternalformati64v;
234using gl::glGetInternalformativ;
235using gl::glGetMultisamplefv;
236using gl::glGetNamedBufferParameteri64v;
237using gl::glGetNamedBufferParameteriv;
238using gl::glGetNamedBufferPointerv;
239using gl::glGetNamedBufferSubData;
240using gl::glGetNamedFramebufferAttachmentParameteriv;
241using gl::glGetNamedFramebufferParameteriv;
242using gl::glGetNamedRenderbufferParameteriv;
243using gl::glGetObjectLabel;
244using gl::glGetObjectPtrLabel;
245using gl::glGetProgramBinary;
246using gl::glGetProgramInfoLog;
247using gl::glGetProgramInterfaceiv;
248using gl::glGetProgramPipelineInfoLog;
249using gl::glGetProgramPipelineiv;
250using gl::glGetProgramResourceIndex;
251using gl::glGetProgramResourceLocation;
252using gl::glGetProgramResourceLocationIndex;
253using gl::glGetProgramResourceName;
254using gl::glGetProgramResourceiv;
255using gl::glGetProgramStageiv;
256using gl::glGetProgramiv;
257using gl::glGetQueryBufferObjecti64v;
258using gl::glGetQueryBufferObjectiv;
259using gl::glGetQueryBufferObjectui64v;
260using gl::glGetQueryBufferObjectuiv;
261using gl::glGetQueryIndexediv;
262using gl::glGetQueryObjecti64v;
263using gl::glGetQueryObjectiv;
264using gl::glGetQueryObjectui64v;
265using gl::glGetQueryObjectuiv;
266using gl::glGetQueryiv;
267using gl::glGetRenderbufferParameteriv;
268using gl::glGetSamplerParameterIiv;
269using gl::glGetSamplerParameterIuiv;
270using gl::glGetSamplerParameterfv;
271using gl::glGetSamplerParameteriv;
272using gl::glGetShaderInfoLog;
273using gl::glGetShaderPrecisionFormat;
274using gl::glGetShaderSource;
275using gl::glGetShaderiv;
276using gl::glGetString;
277using gl::glGetStringi;
278using gl::glGetSubroutineIndex;
279using gl::glGetSubroutineUniformLocation;
280using gl::glGetSynciv;
281using gl::glGetTexImage;
282using gl::glGetTexLevelParameterfv;
283using gl::glGetTexLevelParameteriv;
284using gl::glGetTexParameterIiv;
285using gl::glGetTexParameterIuiv;
286using gl::glGetTexParameterfv;
287using gl::glGetTexParameteriv;
288using gl::glGetTextureImage;
289using gl::glGetTextureLevelParameterfv;
290using gl::glGetTextureLevelParameteriv;
291using gl::glGetTextureParameterIiv;
292using gl::glGetTextureParameterIuiv;
293using gl::glGetTextureParameterfv;
294using gl::glGetTextureParameteriv;
295using gl::glGetTextureSubImage;
296using gl::glGetTransformFeedbackVarying;
297using gl::glGetTransformFeedbacki64_v;
298using gl::glGetTransformFeedbacki_v;
299using gl::glGetTransformFeedbackiv;
300using gl::glGetUniformBlockIndex;
301using gl::glGetUniformIndices;
302using gl::glGetUniformLocation;
303using gl::glGetUniformSubroutineuiv;
304using gl::glGetUniformdv;
305using gl::glGetUniformfv;
306using gl::glGetUniformiv;
307using gl::glGetUniformuiv;
308using gl::glGetVertexArrayIndexed64iv;
309using gl::glGetVertexArrayIndexediv;
310using gl::glGetVertexArrayiv;
311using gl::glGetVertexAttribIiv;
312using gl::glGetVertexAttribIuiv;
313using gl::glGetVertexAttribLdv;
314using gl::glGetVertexAttribPointerv;
315using gl::glGetVertexAttribdv;
316using gl::glGetVertexAttribfv;
317using gl::glGetVertexAttribiv;
318using gl::glGetnColorTable;
319using gl::glGetnCompressedTexImage;
320using gl::glGetnConvolutionFilter;
321using gl::glGetnHistogram;
322using gl::glGetnMapdv;
323using gl::glGetnMapfv;
324using gl::glGetnMapiv;
325using gl::glGetnMinmax;
326using gl::glGetnPixelMapfv;
327using gl::glGetnPixelMapuiv;
328using gl::glGetnPixelMapusv;
329using gl::glGetnPolygonStipple;
330using gl::glGetnSeparableFilter;
331using gl::glGetnTexImage;
332using gl::glGetnUniformdv;
333using gl::glGetnUniformfv;
334using gl::glGetnUniformiv;
335using gl::glGetnUniformuiv;
336using gl::glHint;
337using gl::glInvalidateBufferData;
338using gl::glInvalidateBufferSubData;
339using gl::glInvalidateFramebuffer;
340using gl::glInvalidateNamedFramebufferData;
341using gl::glInvalidateNamedFramebufferSubData;
342using gl::glInvalidateSubFramebuffer;
343using gl::glInvalidateTexImage;
344using gl::glInvalidateTexSubImage;
345using gl::glIsBuffer;
346using gl::glIsEnabled;
347using gl::glIsEnabledi;
348using gl::glIsFramebuffer;
349using gl::glIsProgram;
350using gl::glIsProgramPipeline;
351using gl::glIsQuery;
352using gl::glIsRenderbuffer;
353using gl::glIsSampler;
354using gl::glIsShader;
355using gl::glIsSync;
356using gl::glIsTexture;
357using gl::glIsTransformFeedback;
358using gl::glIsVertexArray;
359using gl::glLineWidth;
360using gl::glLinkProgram;
361using gl::glLogicOp;
362using gl::glMapBuffer;
363using gl::glMapBufferRange;
364using gl::glMapNamedBuffer;
365using gl::glMapNamedBufferRange;
366using gl::glMemoryBarrier;
367using gl::glMemoryBarrierByRegion;
368using gl::glMinSampleShading;
369using gl::glMultiDrawArrays;
370using gl::glMultiDrawArraysIndirect;
371using gl::glMultiDrawElements;
372using gl::glMultiDrawElementsBaseVertex;
373using gl::glMultiDrawElementsIndirect;
374using gl::glMultiTexCoordP1ui;
375using gl::glMultiTexCoordP1uiv;
376using gl::glMultiTexCoordP2ui;
377using gl::glMultiTexCoordP2uiv;
378using gl::glMultiTexCoordP3ui;
379using gl::glMultiTexCoordP3uiv;
380using gl::glMultiTexCoordP4ui;
381using gl::glMultiTexCoordP4uiv;
382using gl::glNamedBufferData;
383using gl::glNamedBufferStorage;
384using gl::glNamedBufferSubData;
385using gl::glNamedFramebufferDrawBuffer;
386using gl::glNamedFramebufferDrawBuffers;
387using gl::glNamedFramebufferParameteri;
388using gl::glNamedFramebufferReadBuffer;
389using gl::glNamedFramebufferRenderbuffer;
390using gl::glNamedFramebufferTexture;
391using gl::glNamedFramebufferTextureLayer;
392using gl::glNamedRenderbufferStorage;
393using gl::glNamedRenderbufferStorageMultisample;
394using gl::glNormalP3ui;
395using gl::glNormalP3uiv;
396using gl::glObjectLabel;
397using gl::glObjectPtrLabel;
398using gl::glPatchParameterfv;
399using gl::glPatchParameteri;
400using gl::glPauseTransformFeedback;
401using gl::glPixelStoref;
402using gl::glPixelStorei;
403using gl::glPointParameterf;
404using gl::glPointParameterfv;
405using gl::glPointParameteri;
406using gl::glPointParameteriv;
407using gl::glPointSize;
408using gl::glPolygonMode;
409using gl::glPolygonOffset;
410using gl::glPopDebugGroup;
411using gl::glPrimitiveRestartIndex;
412using gl::glProgramBinary;
413using gl::glProgramParameteri;
414using gl::glProgramUniform1d;
415using gl::glProgramUniform1dv;
416using gl::glProgramUniform1f;
417using gl::glProgramUniform1fv;
418using gl::glProgramUniform1i;
419using gl::glProgramUniform1iv;
420using gl::glProgramUniform1ui;
421using gl::glProgramUniform1uiv;
422using gl::glProgramUniform2d;
423using gl::glProgramUniform2dv;
424using gl::glProgramUniform2f;
425using gl::glProgramUniform2fv;
426using gl::glProgramUniform2i;
427using gl::glProgramUniform2iv;
428using gl::glProgramUniform2ui;
429using gl::glProgramUniform2uiv;
430using gl::glProgramUniform3d;
431using gl::glProgramUniform3dv;
432using gl::glProgramUniform3f;
433using gl::glProgramUniform3fv;
434using gl::glProgramUniform3i;
435using gl::glProgramUniform3iv;
436using gl::glProgramUniform3ui;
437using gl::glProgramUniform3uiv;
438using gl::glProgramUniform4d;
439using gl::glProgramUniform4dv;
440using gl::glProgramUniform4f;
441using gl::glProgramUniform4fv;
442using gl::glProgramUniform4i;
443using gl::glProgramUniform4iv;
444using gl::glProgramUniform4ui;
445using gl::glProgramUniform4uiv;
446using gl::glProgramUniformMatrix2dv;
447using gl::glProgramUniformMatrix2fv;
448using gl::glProgramUniformMatrix2x3dv;
449using gl::glProgramUniformMatrix2x3fv;
450using gl::glProgramUniformMatrix2x4dv;
451using gl::glProgramUniformMatrix2x4fv;
452using gl::glProgramUniformMatrix3dv;
453using gl::glProgramUniformMatrix3fv;
454using gl::glProgramUniformMatrix3x2dv;
455using gl::glProgramUniformMatrix3x2fv;
456using gl::glProgramUniformMatrix3x4dv;
457using gl::glProgramUniformMatrix3x4fv;
458using gl::glProgramUniformMatrix4dv;
459using gl::glProgramUniformMatrix4fv;
460using gl::glProgramUniformMatrix4x2dv;
461using gl::glProgramUniformMatrix4x2fv;
462using gl::glProgramUniformMatrix4x3dv;
463using gl::glProgramUniformMatrix4x3fv;
464using gl::glProvokingVertex;
465using gl::glPushDebugGroup;
466using gl::glQueryCounter;
467using gl::glReadBuffer;
468using gl::glReadPixels;
469using gl::glReadnPixels;
470using gl::glReleaseShaderCompiler;
471using gl::glRenderbufferStorage;
472using gl::glRenderbufferStorageMultisample;
473using gl::glResumeTransformFeedback;
474using gl::glSampleCoverage;
475using gl::glSampleMaski;
476using gl::glSamplerParameterIiv;
477using gl::glSamplerParameterIuiv;
478using gl::glSamplerParameterf;
479using gl::glSamplerParameterfv;
480using gl::glSamplerParameteri;
481using gl::glSamplerParameteriv;
482using gl::glScissor;
483using gl::glScissorArrayv;
484using gl::glScissorIndexed;
485using gl::glScissorIndexedv;
486using gl::glSecondaryColorP3ui;
487using gl::glSecondaryColorP3uiv;
488using gl::glShaderBinary;
489using gl::glShaderSource;
490using gl::glShaderStorageBlockBinding;
491using gl::glStencilFunc;
492using gl::glStencilFuncSeparate;
493using gl::glStencilMask;
494using gl::glStencilMaskSeparate;
495using gl::glStencilOp;
496using gl::glStencilOpSeparate;
497using gl::glTexBuffer;
498using gl::glTexBufferRange;
499using gl::glTexCoordP1ui;
500using gl::glTexCoordP1uiv;
501using gl::glTexCoordP2ui;
502using gl::glTexCoordP2uiv;
503using gl::glTexCoordP3ui;
504using gl::glTexCoordP3uiv;
505using gl::glTexCoordP4ui;
506using gl::glTexCoordP4uiv;
507using gl::glTexImage1D;
508using gl::glTexImage2D;
509using gl::glTexImage2DMultisample;
510using gl::glTexImage3D;
511using gl::glTexImage3DMultisample;
512using gl::glTexParameterIiv;
513using gl::glTexParameterIuiv;
514using gl::glTexParameterf;
515using gl::glTexParameterfv;
516using gl::glTexParameteri;
517using gl::glTexParameteriv;
518using gl::glTexStorage1D;
519using gl::glTexStorage2D;
520using gl::glTexStorage2DMultisample;
521using gl::glTexStorage3D;
522using gl::glTexStorage3DMultisample;
523using gl::glTexSubImage1D;
524using gl::glTexSubImage2D;
525using gl::glTexSubImage3D;
526using gl::glTextureBarrier;
527using gl::glTextureBuffer;
528using gl::glTextureBufferRange;
529using gl::glTextureParameterIiv;
530using gl::glTextureParameterIuiv;
531using gl::glTextureParameterf;
532using gl::glTextureParameterfv;
533using gl::glTextureParameteri;
534using gl::glTextureParameteriv;
535using gl::glTextureStorage1D;
536using gl::glTextureStorage2D;
537using gl::glTextureStorage2DMultisample;
538using gl::glTextureStorage3D;
539using gl::glTextureStorage3DMultisample;
540using gl::glTextureSubImage1D;
541using gl::glTextureSubImage2D;
542using gl::glTextureSubImage3D;
543using gl::glTextureView;
544using gl::glTransformFeedbackBufferBase;
545using gl::glTransformFeedbackBufferRange;
546using gl::glTransformFeedbackVaryings;
547using gl::glUniform1d;
548using gl::glUniform1dv;
549using gl::glUniform1f;
550using gl::glUniform1fv;
551using gl::glUniform1i;
552using gl::glUniform1iv;
553using gl::glUniform1ui;
554using gl::glUniform1uiv;
555using gl::glUniform2d;
556using gl::glUniform2dv;
557using gl::glUniform2f;
558using gl::glUniform2fv;
559using gl::glUniform2i;
560using gl::glUniform2iv;
561using gl::glUniform2ui;
562using gl::glUniform2uiv;
563using gl::glUniform3d;
564using gl::glUniform3dv;
565using gl::glUniform3f;
566using gl::glUniform3fv;
567using gl::glUniform3i;
568using gl::glUniform3iv;
569using gl::glUniform3ui;
570using gl::glUniform3uiv;
571using gl::glUniform4d;
572using gl::glUniform4dv;
573using gl::glUniform4f;
574using gl::glUniform4fv;
575using gl::glUniform4i;
576using gl::glUniform4iv;
577using gl::glUniform4ui;
578using gl::glUniform4uiv;
579using gl::glUniformBlockBinding;
580using gl::glUniformMatrix2dv;
581using gl::glUniformMatrix2fv;
582using gl::glUniformMatrix2x3dv;
583using gl::glUniformMatrix2x3fv;
584using gl::glUniformMatrix2x4dv;
585using gl::glUniformMatrix2x4fv;
586using gl::glUniformMatrix3dv;
587using gl::glUniformMatrix3fv;
588using gl::glUniformMatrix3x2dv;
589using gl::glUniformMatrix3x2fv;
590using gl::glUniformMatrix3x4dv;
591using gl::glUniformMatrix3x4fv;
592using gl::glUniformMatrix4dv;
593using gl::glUniformMatrix4fv;
594using gl::glUniformMatrix4x2dv;
595using gl::glUniformMatrix4x2fv;
596using gl::glUniformMatrix4x3dv;
597using gl::glUniformMatrix4x3fv;
598using gl::glUniformSubroutinesuiv;
599using gl::glUnmapBuffer;
600using gl::glUnmapNamedBuffer;
601using gl::glUseProgram;
602using gl::glUseProgramStages;
603using gl::glValidateProgram;
604using gl::glValidateProgramPipeline;
605using gl::glVertexArrayAttribBinding;
606using gl::glVertexArrayAttribFormat;
607using gl::glVertexArrayAttribIFormat;
608using gl::glVertexArrayAttribLFormat;
609using gl::glVertexArrayBindingDivisor;
610using gl::glVertexArrayElementBuffer;
611using gl::glVertexArrayVertexBuffer;
612using gl::glVertexArrayVertexBuffers;
613using gl::glVertexAttrib1d;
614using gl::glVertexAttrib1dv;
615using gl::glVertexAttrib1f;
616using gl::glVertexAttrib1fv;
617using gl::glVertexAttrib1s;
618using gl::glVertexAttrib1sv;
619using gl::glVertexAttrib2d;
620using gl::glVertexAttrib2dv;
621using gl::glVertexAttrib2f;
622using gl::glVertexAttrib2fv;
623using gl::glVertexAttrib2s;
624using gl::glVertexAttrib2sv;
625using gl::glVertexAttrib3d;
626using gl::glVertexAttrib3dv;
627using gl::glVertexAttrib3f;
628using gl::glVertexAttrib3fv;
629using gl::glVertexAttrib3s;
630using gl::glVertexAttrib3sv;
631using gl::glVertexAttrib4Nbv;
632using gl::glVertexAttrib4Niv;
633using gl::glVertexAttrib4Nsv;
634using gl::glVertexAttrib4Nub;
635using gl::glVertexAttrib4Nubv;
636using gl::glVertexAttrib4Nuiv;
637using gl::glVertexAttrib4Nusv;
638using gl::glVertexAttrib4bv;
639using gl::glVertexAttrib4d;
640using gl::glVertexAttrib4dv;
641using gl::glVertexAttrib4f;
642using gl::glVertexAttrib4fv;
643using gl::glVertexAttrib4iv;
644using gl::glVertexAttrib4s;
645using gl::glVertexAttrib4sv;
646using gl::glVertexAttrib4ubv;
647using gl::glVertexAttrib4uiv;
648using gl::glVertexAttrib4usv;
649using gl::glVertexAttribBinding;
650using gl::glVertexAttribDivisor;
651using gl::glVertexAttribFormat;
652using gl::glVertexAttribI1i;
653using gl::glVertexAttribI1iv;
654using gl::glVertexAttribI1ui;
655using gl::glVertexAttribI1uiv;
656using gl::glVertexAttribI2i;
657using gl::glVertexAttribI2iv;
658using gl::glVertexAttribI2ui;
659using gl::glVertexAttribI2uiv;
660using gl::glVertexAttribI3i;
661using gl::glVertexAttribI3iv;
662using gl::glVertexAttribI3ui;
663using gl::glVertexAttribI3uiv;
664using gl::glVertexAttribI4bv;
665using gl::glVertexAttribI4i;
666using gl::glVertexAttribI4iv;
667using gl::glVertexAttribI4sv;
668using gl::glVertexAttribI4ubv;
669using gl::glVertexAttribI4ui;
670using gl::glVertexAttribI4uiv;
671using gl::glVertexAttribI4usv;
672using gl::glVertexAttribIFormat;
673using gl::glVertexAttribIPointer;
674using gl::glVertexAttribL1d;
675using gl::glVertexAttribL1dv;
676using gl::glVertexAttribL2d;
677using gl::glVertexAttribL2dv;
678using gl::glVertexAttribL3d;
679using gl::glVertexAttribL3dv;
680using gl::glVertexAttribL4d;
681using gl::glVertexAttribL4dv;
682using gl::glVertexAttribLFormat;
683using gl::glVertexAttribLPointer;
684using gl::glVertexAttribP1ui;
685using gl::glVertexAttribP1uiv;
686using gl::glVertexAttribP2ui;
687using gl::glVertexAttribP2uiv;
688using gl::glVertexAttribP3ui;
689using gl::glVertexAttribP3uiv;
690using gl::glVertexAttribP4ui;
691using gl::glVertexAttribP4uiv;
692using gl::glVertexAttribPointer;
693using gl::glVertexBindingDivisor;
694using gl::glVertexP2ui;
695using gl::glVertexP2uiv;
696using gl::glVertexP3ui;
697using gl::glVertexP3uiv;
698using gl::glVertexP4ui;
699using gl::glVertexP4uiv;
700using gl::glViewport;
701using gl::glViewportArrayv;
702using gl::glViewportIndexedf;
703using gl::glViewportIndexedfv;
704using gl::glWaitSync;
705
706
707} // namespace gl45core
Definition gl45core/bitfield.h:9