4#include <glbinding/gl/functions.h>
12using gl::glActiveTexture;
14using gl::glAreTexturesResident;
15using gl::glArrayElement;
16using gl::glAttachShader;
18using gl::glBeginQuery;
19using gl::glBindAttribLocation;
20using gl::glBindBuffer;
21using gl::glBindTexture;
23using gl::glBlendColor;
24using gl::glBlendEquation;
25using gl::glBlendEquationSeparate;
27using gl::glBlendFuncSeparate;
28using gl::glBufferData;
29using gl::glBufferSubData;
33using gl::glClearAccum;
34using gl::glClearColor;
35using gl::glClearDepth;
36using gl::glClearIndex;
37using gl::glClearStencil;
38using gl::glClientActiveTexture;
73using gl::glColorMaterial;
74using gl::glColorPointer;
75using gl::glCompileShader;
76using gl::glCompressedTexImage1D;
77using gl::glCompressedTexImage2D;
78using gl::glCompressedTexImage3D;
79using gl::glCompressedTexSubImage1D;
80using gl::glCompressedTexSubImage2D;
81using gl::glCompressedTexSubImage3D;
82using gl::glCopyPixels;
83using gl::glCopyTexImage1D;
84using gl::glCopyTexImage2D;
85using gl::glCopyTexSubImage1D;
86using gl::glCopyTexSubImage2D;
87using gl::glCopyTexSubImage3D;
88using gl::glCreateProgram;
89using gl::glCreateShader;
91using gl::glDeleteBuffers;
92using gl::glDeleteLists;
93using gl::glDeleteProgram;
94using gl::glDeleteQueries;
95using gl::glDeleteShader;
96using gl::glDeleteTextures;
99using gl::glDepthRange;
100using gl::glDetachShader;
102using gl::glDisableClientState;
103using gl::glDisableVertexAttribArray;
104using gl::glDrawArrays;
105using gl::glDrawBuffer;
106using gl::glDrawBuffers;
107using gl::glDrawElements;
108using gl::glDrawPixels;
109using gl::glDrawRangeElements;
111using gl::glEdgeFlagPointer;
112using gl::glEdgeFlagv;
114using gl::glEnableClientState;
115using gl::glEnableVertexAttribArray;
119using gl::glEvalCoord1d;
120using gl::glEvalCoord1dv;
121using gl::glEvalCoord1f;
122using gl::glEvalCoord1fv;
123using gl::glEvalCoord2d;
124using gl::glEvalCoord2dv;
125using gl::glEvalCoord2f;
126using gl::glEvalCoord2fv;
127using gl::glEvalMesh1;
128using gl::glEvalMesh2;
129using gl::glEvalPoint1;
130using gl::glEvalPoint2;
131using gl::glFeedbackBuffer;
134using gl::glFogCoordPointer;
135using gl::glFogCoordd;
136using gl::glFogCoorddv;
137using gl::glFogCoordf;
138using gl::glFogCoordfv;
143using gl::glFrontFace;
145using gl::glGenBuffers;
147using gl::glGenQueries;
148using gl::glGenTextures;
149using gl::glGetActiveAttrib;
150using gl::glGetActiveUniform;
151using gl::glGetAttachedShaders;
152using gl::glGetAttribLocation;
153using gl::glGetBooleanv;
154using gl::glGetBufferParameteriv;
155using gl::glGetBufferPointerv;
156using gl::glGetBufferSubData;
157using gl::glGetClipPlane;
158using gl::glGetCompressedTexImage;
159using gl::glGetDoublev;
161using gl::glGetFloatv;
162using gl::glGetIntegerv;
163using gl::glGetLightfv;
164using gl::glGetLightiv;
168using gl::glGetMaterialfv;
169using gl::glGetMaterialiv;
170using gl::glGetPixelMapfv;
171using gl::glGetPixelMapuiv;
172using gl::glGetPixelMapusv;
173using gl::glGetPointerv;
174using gl::glGetPolygonStipple;
175using gl::glGetProgramInfoLog;
176using gl::glGetProgramiv;
177using gl::glGetQueryObjectiv;
178using gl::glGetQueryObjectuiv;
179using gl::glGetQueryiv;
180using gl::glGetShaderInfoLog;
181using gl::glGetShaderSource;
182using gl::glGetShaderiv;
183using gl::glGetString;
184using gl::glGetTexEnvfv;
185using gl::glGetTexEnviv;
186using gl::glGetTexGendv;
187using gl::glGetTexGenfv;
188using gl::glGetTexGeniv;
189using gl::glGetTexImage;
190using gl::glGetTexLevelParameterfv;
191using gl::glGetTexLevelParameteriv;
192using gl::glGetTexParameterfv;
193using gl::glGetTexParameteriv;
194using gl::glGetUniformLocation;
195using gl::glGetUniformfv;
196using gl::glGetUniformiv;
197using gl::glGetVertexAttribPointerv;
198using gl::glGetVertexAttribdv;
199using gl::glGetVertexAttribfv;
200using gl::glGetVertexAttribiv;
202using gl::glIndexMask;
203using gl::glIndexPointer;
214using gl::glInitNames;
215using gl::glInterleavedArrays;
217using gl::glIsEnabled;
219using gl::glIsProgram;
222using gl::glIsTexture;
223using gl::glLightModelf;
224using gl::glLightModelfv;
225using gl::glLightModeli;
226using gl::glLightModeliv;
231using gl::glLineStipple;
232using gl::glLineWidth;
233using gl::glLinkProgram;
235using gl::glLoadIdentity;
236using gl::glLoadMatrixd;
237using gl::glLoadMatrixf;
239using gl::glLoadTransposeMatrixd;
240using gl::glLoadTransposeMatrixf;
246using gl::glMapBuffer;
247using gl::glMapGrid1d;
248using gl::glMapGrid1f;
249using gl::glMapGrid2d;
250using gl::glMapGrid2f;
251using gl::glMaterialf;
252using gl::glMaterialfv;
253using gl::glMateriali;
254using gl::glMaterialiv;
255using gl::glMatrixMode;
256using gl::glMultMatrixd;
257using gl::glMultMatrixf;
258using gl::glMultTransposeMatrixd;
259using gl::glMultTransposeMatrixf;
260using gl::glMultiDrawArrays;
261using gl::glMultiDrawElements;
262using gl::glMultiTexCoord1d;
263using gl::glMultiTexCoord1dv;
264using gl::glMultiTexCoord1f;
265using gl::glMultiTexCoord1fv;
266using gl::glMultiTexCoord1i;
267using gl::glMultiTexCoord1iv;
268using gl::glMultiTexCoord1s;
269using gl::glMultiTexCoord1sv;
270using gl::glMultiTexCoord2d;
271using gl::glMultiTexCoord2dv;
272using gl::glMultiTexCoord2f;
273using gl::glMultiTexCoord2fv;
274using gl::glMultiTexCoord2i;
275using gl::glMultiTexCoord2iv;
276using gl::glMultiTexCoord2s;
277using gl::glMultiTexCoord2sv;
278using gl::glMultiTexCoord3d;
279using gl::glMultiTexCoord3dv;
280using gl::glMultiTexCoord3f;
281using gl::glMultiTexCoord3fv;
282using gl::glMultiTexCoord3i;
283using gl::glMultiTexCoord3iv;
284using gl::glMultiTexCoord3s;
285using gl::glMultiTexCoord3sv;
286using gl::glMultiTexCoord4d;
287using gl::glMultiTexCoord4dv;
288using gl::glMultiTexCoord4f;
289using gl::glMultiTexCoord4fv;
290using gl::glMultiTexCoord4i;
291using gl::glMultiTexCoord4iv;
292using gl::glMultiTexCoord4s;
293using gl::glMultiTexCoord4sv;
296using gl::glNormal3bv;
298using gl::glNormal3dv;
300using gl::glNormal3fv;
302using gl::glNormal3iv;
304using gl::glNormal3sv;
305using gl::glNormalPointer;
307using gl::glPassThrough;
308using gl::glPixelMapfv;
309using gl::glPixelMapuiv;
310using gl::glPixelMapusv;
311using gl::glPixelStoref;
312using gl::glPixelStorei;
313using gl::glPixelTransferf;
314using gl::glPixelTransferi;
315using gl::glPixelZoom;
316using gl::glPointParameterf;
317using gl::glPointParameterfv;
318using gl::glPointParameteri;
319using gl::glPointParameteriv;
320using gl::glPointSize;
321using gl::glPolygonMode;
322using gl::glPolygonOffset;
323using gl::glPolygonStipple;
324using gl::glPopAttrib;
325using gl::glPopClientAttrib;
326using gl::glPopMatrix;
328using gl::glPrioritizeTextures;
329using gl::glPushAttrib;
330using gl::glPushClientAttrib;
331using gl::glPushMatrix;
333using gl::glRasterPos2d;
334using gl::glRasterPos2dv;
335using gl::glRasterPos2f;
336using gl::glRasterPos2fv;
337using gl::glRasterPos2i;
338using gl::glRasterPos2iv;
339using gl::glRasterPos2s;
340using gl::glRasterPos2sv;
341using gl::glRasterPos3d;
342using gl::glRasterPos3dv;
343using gl::glRasterPos3f;
344using gl::glRasterPos3fv;
345using gl::glRasterPos3i;
346using gl::glRasterPos3iv;
347using gl::glRasterPos3s;
348using gl::glRasterPos3sv;
349using gl::glRasterPos4d;
350using gl::glRasterPos4dv;
351using gl::glRasterPos4f;
352using gl::glRasterPos4fv;
353using gl::glRasterPos4i;
354using gl::glRasterPos4iv;
355using gl::glRasterPos4s;
356using gl::glRasterPos4sv;
357using gl::glReadBuffer;
358using gl::glReadPixels;
367using gl::glRenderMode;
370using gl::glSampleCoverage;
374using gl::glSecondaryColor3b;
375using gl::glSecondaryColor3bv;
376using gl::glSecondaryColor3d;
377using gl::glSecondaryColor3dv;
378using gl::glSecondaryColor3f;
379using gl::glSecondaryColor3fv;
380using gl::glSecondaryColor3i;
381using gl::glSecondaryColor3iv;
382using gl::glSecondaryColor3s;
383using gl::glSecondaryColor3sv;
384using gl::glSecondaryColor3ub;
385using gl::glSecondaryColor3ubv;
386using gl::glSecondaryColor3ui;
387using gl::glSecondaryColor3uiv;
388using gl::glSecondaryColor3us;
389using gl::glSecondaryColor3usv;
390using gl::glSecondaryColorPointer;
391using gl::glSelectBuffer;
392using gl::glShadeModel;
393using gl::glShaderSource;
394using gl::glStencilFunc;
395using gl::glStencilFuncSeparate;
396using gl::glStencilMask;
397using gl::glStencilMaskSeparate;
398using gl::glStencilOp;
399using gl::glStencilOpSeparate;
400using gl::glTexCoord1d;
401using gl::glTexCoord1dv;
402using gl::glTexCoord1f;
403using gl::glTexCoord1fv;
404using gl::glTexCoord1i;
405using gl::glTexCoord1iv;
406using gl::glTexCoord1s;
407using gl::glTexCoord1sv;
408using gl::glTexCoord2d;
409using gl::glTexCoord2dv;
410using gl::glTexCoord2f;
411using gl::glTexCoord2fv;
412using gl::glTexCoord2i;
413using gl::glTexCoord2iv;
414using gl::glTexCoord2s;
415using gl::glTexCoord2sv;
416using gl::glTexCoord3d;
417using gl::glTexCoord3dv;
418using gl::glTexCoord3f;
419using gl::glTexCoord3fv;
420using gl::glTexCoord3i;
421using gl::glTexCoord3iv;
422using gl::glTexCoord3s;
423using gl::glTexCoord3sv;
424using gl::glTexCoord4d;
425using gl::glTexCoord4dv;
426using gl::glTexCoord4f;
427using gl::glTexCoord4fv;
428using gl::glTexCoord4i;
429using gl::glTexCoord4iv;
430using gl::glTexCoord4s;
431using gl::glTexCoord4sv;
432using gl::glTexCoordPointer;
443using gl::glTexImage1D;
444using gl::glTexImage2D;
445using gl::glTexImage3D;
446using gl::glTexParameterf;
447using gl::glTexParameterfv;
448using gl::glTexParameteri;
449using gl::glTexParameteriv;
450using gl::glTexSubImage1D;
451using gl::glTexSubImage2D;
452using gl::glTexSubImage3D;
453using gl::glTranslated;
454using gl::glTranslatef;
455using gl::glUniform1f;
456using gl::glUniform1fv;
457using gl::glUniform1i;
458using gl::glUniform1iv;
459using gl::glUniform2f;
460using gl::glUniform2fv;
461using gl::glUniform2i;
462using gl::glUniform2iv;
463using gl::glUniform3f;
464using gl::glUniform3fv;
465using gl::glUniform3i;
466using gl::glUniform3iv;
467using gl::glUniform4f;
468using gl::glUniform4fv;
469using gl::glUniform4i;
470using gl::glUniform4iv;
471using gl::glUniformMatrix2fv;
472using gl::glUniformMatrix3fv;
473using gl::glUniformMatrix4fv;
474using gl::glUnmapBuffer;
475using gl::glUseProgram;
476using gl::glValidateProgram;
478using gl::glVertex2dv;
480using gl::glVertex2fv;
482using gl::glVertex2iv;
484using gl::glVertex2sv;
486using gl::glVertex3dv;
488using gl::glVertex3fv;
490using gl::glVertex3iv;
492using gl::glVertex3sv;
494using gl::glVertex4dv;
496using gl::glVertex4fv;
498using gl::glVertex4iv;
500using gl::glVertex4sv;
501using gl::glVertexAttrib1d;
502using gl::glVertexAttrib1dv;
503using gl::glVertexAttrib1f;
504using gl::glVertexAttrib1fv;
505using gl::glVertexAttrib1s;
506using gl::glVertexAttrib1sv;
507using gl::glVertexAttrib2d;
508using gl::glVertexAttrib2dv;
509using gl::glVertexAttrib2f;
510using gl::glVertexAttrib2fv;
511using gl::glVertexAttrib2s;
512using gl::glVertexAttrib2sv;
513using gl::glVertexAttrib3d;
514using gl::glVertexAttrib3dv;
515using gl::glVertexAttrib3f;
516using gl::glVertexAttrib3fv;
517using gl::glVertexAttrib3s;
518using gl::glVertexAttrib3sv;
519using gl::glVertexAttrib4Nbv;
520using gl::glVertexAttrib4Niv;
521using gl::glVertexAttrib4Nsv;
522using gl::glVertexAttrib4Nub;
523using gl::glVertexAttrib4Nubv;
524using gl::glVertexAttrib4Nuiv;
525using gl::glVertexAttrib4Nusv;
526using gl::glVertexAttrib4bv;
527using gl::glVertexAttrib4d;
528using gl::glVertexAttrib4dv;
529using gl::glVertexAttrib4f;
530using gl::glVertexAttrib4fv;
531using gl::glVertexAttrib4iv;
532using gl::glVertexAttrib4s;
533using gl::glVertexAttrib4sv;
534using gl::glVertexAttrib4ubv;
535using gl::glVertexAttrib4uiv;
536using gl::glVertexAttrib4usv;
537using gl::glVertexAttribPointer;
538using gl::glVertexPointer;
540using gl::glWindowPos2d;
541using gl::glWindowPos2dv;
542using gl::glWindowPos2f;
543using gl::glWindowPos2fv;
544using gl::glWindowPos2i;
545using gl::glWindowPos2iv;
546using gl::glWindowPos2s;
547using gl::glWindowPos2sv;
548using gl::glWindowPos3d;
549using gl::glWindowPos3dv;
550using gl::glWindowPos3f;
551using gl::glWindowPos3fv;
552using gl::glWindowPos3i;
553using gl::glWindowPos3iv;
554using gl::glWindowPos3s;
555using gl::glWindowPos3sv;
Definition gl20/bitfield.h:9