4#include <glbinding/gl/functions.h>
11using gl::glActiveShaderProgram;
12using gl::glActiveTexture;
13using gl::glAttachShader;
14using gl::glBeginConditionalRender;
15using gl::glBeginQuery;
16using gl::glBeginQueryIndexed;
17using gl::glBeginTransformFeedback;
18using gl::glBindAttribLocation;
19using gl::glBindBuffer;
20using gl::glBindBufferBase;
21using gl::glBindBufferRange;
22using gl::glBindFragDataLocation;
23using gl::glBindFragDataLocationIndexed;
24using gl::glBindFramebuffer;
25using gl::glBindProgramPipeline;
26using gl::glBindRenderbuffer;
27using gl::glBindSampler;
28using gl::glBindTexture;
29using gl::glBindTransformFeedback;
30using gl::glBindVertexArray;
31using gl::glBlendColor;
32using gl::glBlendEquation;
33using gl::glBlendEquationSeparate;
34using gl::glBlendEquationSeparatei;
35using gl::glBlendEquationi;
37using gl::glBlendFuncSeparate;
38using gl::glBlendFuncSeparatei;
39using gl::glBlendFunci;
40using gl::glBlitFramebuffer;
41using gl::glBufferData;
42using gl::glBufferSubData;
43using gl::glCheckFramebufferStatus;
44using gl::glClampColor;
46using gl::glClearBufferfi;
47using gl::glClearBufferfv;
48using gl::glClearBufferiv;
49using gl::glClearBufferuiv;
50using gl::glClearColor;
51using gl::glClearDepth;
52using gl::glClearDepthf;
53using gl::glClearStencil;
54using gl::glClientWaitSync;
56using gl::glColorMaski;
58using gl::glColorP3uiv;
60using gl::glColorP4uiv;
61using gl::glCompileShader;
62using gl::glCompressedTexImage1D;
63using gl::glCompressedTexImage2D;
64using gl::glCompressedTexImage3D;
65using gl::glCompressedTexSubImage1D;
66using gl::glCompressedTexSubImage2D;
67using gl::glCompressedTexSubImage3D;
68using gl::glCopyBufferSubData;
69using gl::glCopyTexImage1D;
70using gl::glCopyTexImage2D;
71using gl::glCopyTexSubImage1D;
72using gl::glCopyTexSubImage2D;
73using gl::glCopyTexSubImage3D;
74using gl::glCreateProgram;
75using gl::glCreateShader;
76using gl::glCreateShaderProgramv;
78using gl::glDeleteBuffers;
79using gl::glDeleteFramebuffers;
80using gl::glDeleteProgram;
81using gl::glDeleteProgramPipelines;
82using gl::glDeleteQueries;
83using gl::glDeleteRenderbuffers;
84using gl::glDeleteSamplers;
85using gl::glDeleteShader;
86using gl::glDeleteSync;
87using gl::glDeleteTextures;
88using gl::glDeleteTransformFeedbacks;
89using gl::glDeleteVertexArrays;
92using gl::glDepthRange;
93using gl::glDepthRangeArrayv;
94using gl::glDepthRangeIndexed;
95using gl::glDepthRangef;
96using gl::glDetachShader;
98using gl::glDisableVertexAttribArray;
100using gl::glDrawArrays;
101using gl::glDrawArraysIndirect;
102using gl::glDrawArraysInstanced;
103using gl::glDrawBuffer;
104using gl::glDrawBuffers;
105using gl::glDrawElements;
106using gl::glDrawElementsBaseVertex;
107using gl::glDrawElementsIndirect;
108using gl::glDrawElementsInstanced;
109using gl::glDrawElementsInstancedBaseVertex;
110using gl::glDrawRangeElements;
111using gl::glDrawRangeElementsBaseVertex;
112using gl::glDrawTransformFeedback;
113using gl::glDrawTransformFeedbackStream;
115using gl::glEnableVertexAttribArray;
117using gl::glEndConditionalRender;
119using gl::glEndQueryIndexed;
120using gl::glEndTransformFeedback;
121using gl::glFenceSync;
124using gl::glFlushMappedBufferRange;
125using gl::glFramebufferRenderbuffer;
126using gl::glFramebufferTexture;
127using gl::glFramebufferTexture1D;
128using gl::glFramebufferTexture2D;
129using gl::glFramebufferTexture3D;
130using gl::glFramebufferTextureLayer;
131using gl::glFrontFace;
132using gl::glGenBuffers;
133using gl::glGenFramebuffers;
134using gl::glGenProgramPipelines;
135using gl::glGenQueries;
136using gl::glGenRenderbuffers;
137using gl::glGenSamplers;
138using gl::glGenTextures;
139using gl::glGenTransformFeedbacks;
140using gl::glGenVertexArrays;
141using gl::glGenerateMipmap;
142using gl::glGetActiveAttrib;
143using gl::glGetActiveSubroutineName;
144using gl::glGetActiveSubroutineUniformName;
145using gl::glGetActiveSubroutineUniformiv;
146using gl::glGetActiveUniform;
147using gl::glGetActiveUniformBlockName;
148using gl::glGetActiveUniformBlockiv;
149using gl::glGetActiveUniformName;
150using gl::glGetActiveUniformsiv;
151using gl::glGetAttachedShaders;
152using gl::glGetAttribLocation;
153using gl::glGetBooleani_v;
154using gl::glGetBooleanv;
155using gl::glGetBufferParameteri64v;
156using gl::glGetBufferParameteriv;
157using gl::glGetBufferPointerv;
158using gl::glGetBufferSubData;
159using gl::glGetCompressedTexImage;
160using gl::glGetDoublei_v;
161using gl::glGetDoublev;
163using gl::glGetFloati_v;
164using gl::glGetFloatv;
165using gl::glGetFragDataIndex;
166using gl::glGetFragDataLocation;
167using gl::glGetFramebufferAttachmentParameteriv;
168using gl::glGetInteger64i_v;
169using gl::glGetInteger64v;
170using gl::glGetIntegeri_v;
171using gl::glGetIntegerv;
172using gl::glGetMultisamplefv;
173using gl::glGetProgramBinary;
174using gl::glGetProgramInfoLog;
175using gl::glGetProgramPipelineInfoLog;
176using gl::glGetProgramPipelineiv;
177using gl::glGetProgramStageiv;
178using gl::glGetProgramiv;
179using gl::glGetQueryIndexediv;
180using gl::glGetQueryObjecti64v;
181using gl::glGetQueryObjectiv;
182using gl::glGetQueryObjectui64v;
183using gl::glGetQueryObjectuiv;
184using gl::glGetQueryiv;
185using gl::glGetRenderbufferParameteriv;
186using gl::glGetSamplerParameterIiv;
187using gl::glGetSamplerParameterIuiv;
188using gl::glGetSamplerParameterfv;
189using gl::glGetSamplerParameteriv;
190using gl::glGetShaderInfoLog;
191using gl::glGetShaderPrecisionFormat;
192using gl::glGetShaderSource;
193using gl::glGetShaderiv;
194using gl::glGetString;
195using gl::glGetStringi;
196using gl::glGetSubroutineIndex;
197using gl::glGetSubroutineUniformLocation;
198using gl::glGetSynciv;
199using gl::glGetTexImage;
200using gl::glGetTexLevelParameterfv;
201using gl::glGetTexLevelParameteriv;
202using gl::glGetTexParameterIiv;
203using gl::glGetTexParameterIuiv;
204using gl::glGetTexParameterfv;
205using gl::glGetTexParameteriv;
206using gl::glGetTransformFeedbackVarying;
207using gl::glGetUniformBlockIndex;
208using gl::glGetUniformIndices;
209using gl::glGetUniformLocation;
210using gl::glGetUniformSubroutineuiv;
211using gl::glGetUniformdv;
212using gl::glGetUniformfv;
213using gl::glGetUniformiv;
214using gl::glGetUniformuiv;
215using gl::glGetVertexAttribIiv;
216using gl::glGetVertexAttribIuiv;
217using gl::glGetVertexAttribLdv;
218using gl::glGetVertexAttribPointerv;
219using gl::glGetVertexAttribdv;
220using gl::glGetVertexAttribfv;
221using gl::glGetVertexAttribiv;
224using gl::glIsEnabled;
225using gl::glIsEnabledi;
226using gl::glIsFramebuffer;
227using gl::glIsProgram;
228using gl::glIsProgramPipeline;
230using gl::glIsRenderbuffer;
231using gl::glIsSampler;
234using gl::glIsTexture;
235using gl::glIsTransformFeedback;
236using gl::glIsVertexArray;
237using gl::glLineWidth;
238using gl::glLinkProgram;
240using gl::glMapBuffer;
241using gl::glMapBufferRange;
242using gl::glMinSampleShading;
243using gl::glMultiDrawArrays;
244using gl::glMultiDrawElements;
245using gl::glMultiDrawElementsBaseVertex;
246using gl::glMultiTexCoordP1ui;
247using gl::glMultiTexCoordP1uiv;
248using gl::glMultiTexCoordP2ui;
249using gl::glMultiTexCoordP2uiv;
250using gl::glMultiTexCoordP3ui;
251using gl::glMultiTexCoordP3uiv;
252using gl::glMultiTexCoordP4ui;
253using gl::glMultiTexCoordP4uiv;
254using gl::glNormalP3ui;
255using gl::glNormalP3uiv;
256using gl::glPatchParameterfv;
257using gl::glPatchParameteri;
258using gl::glPauseTransformFeedback;
259using gl::glPixelStoref;
260using gl::glPixelStorei;
261using gl::glPointParameterf;
262using gl::glPointParameterfv;
263using gl::glPointParameteri;
264using gl::glPointParameteriv;
265using gl::glPointSize;
266using gl::glPolygonMode;
267using gl::glPolygonOffset;
268using gl::glPrimitiveRestartIndex;
269using gl::glProgramBinary;
270using gl::glProgramParameteri;
271using gl::glProgramUniform1d;
272using gl::glProgramUniform1dv;
273using gl::glProgramUniform1f;
274using gl::glProgramUniform1fv;
275using gl::glProgramUniform1i;
276using gl::glProgramUniform1iv;
277using gl::glProgramUniform1ui;
278using gl::glProgramUniform1uiv;
279using gl::glProgramUniform2d;
280using gl::glProgramUniform2dv;
281using gl::glProgramUniform2f;
282using gl::glProgramUniform2fv;
283using gl::glProgramUniform2i;
284using gl::glProgramUniform2iv;
285using gl::glProgramUniform2ui;
286using gl::glProgramUniform2uiv;
287using gl::glProgramUniform3d;
288using gl::glProgramUniform3dv;
289using gl::glProgramUniform3f;
290using gl::glProgramUniform3fv;
291using gl::glProgramUniform3i;
292using gl::glProgramUniform3iv;
293using gl::glProgramUniform3ui;
294using gl::glProgramUniform3uiv;
295using gl::glProgramUniform4d;
296using gl::glProgramUniform4dv;
297using gl::glProgramUniform4f;
298using gl::glProgramUniform4fv;
299using gl::glProgramUniform4i;
300using gl::glProgramUniform4iv;
301using gl::glProgramUniform4ui;
302using gl::glProgramUniform4uiv;
303using gl::glProgramUniformMatrix2dv;
304using gl::glProgramUniformMatrix2fv;
305using gl::glProgramUniformMatrix2x3dv;
306using gl::glProgramUniformMatrix2x3fv;
307using gl::glProgramUniformMatrix2x4dv;
308using gl::glProgramUniformMatrix2x4fv;
309using gl::glProgramUniformMatrix3dv;
310using gl::glProgramUniformMatrix3fv;
311using gl::glProgramUniformMatrix3x2dv;
312using gl::glProgramUniformMatrix3x2fv;
313using gl::glProgramUniformMatrix3x4dv;
314using gl::glProgramUniformMatrix3x4fv;
315using gl::glProgramUniformMatrix4dv;
316using gl::glProgramUniformMatrix4fv;
317using gl::glProgramUniformMatrix4x2dv;
318using gl::glProgramUniformMatrix4x2fv;
319using gl::glProgramUniformMatrix4x3dv;
320using gl::glProgramUniformMatrix4x3fv;
321using gl::glProvokingVertex;
322using gl::glQueryCounter;
323using gl::glReadBuffer;
324using gl::glReadPixels;
325using gl::glReleaseShaderCompiler;
326using gl::glRenderbufferStorage;
327using gl::glRenderbufferStorageMultisample;
328using gl::glResumeTransformFeedback;
329using gl::glSampleCoverage;
330using gl::glSampleMaski;
331using gl::glSamplerParameterIiv;
332using gl::glSamplerParameterIuiv;
333using gl::glSamplerParameterf;
334using gl::glSamplerParameterfv;
335using gl::glSamplerParameteri;
336using gl::glSamplerParameteriv;
338using gl::glScissorArrayv;
339using gl::glScissorIndexed;
340using gl::glScissorIndexedv;
341using gl::glSecondaryColorP3ui;
342using gl::glSecondaryColorP3uiv;
343using gl::glShaderBinary;
344using gl::glShaderSource;
345using gl::glStencilFunc;
346using gl::glStencilFuncSeparate;
347using gl::glStencilMask;
348using gl::glStencilMaskSeparate;
349using gl::glStencilOp;
350using gl::glStencilOpSeparate;
351using gl::glTexBuffer;
352using gl::glTexCoordP1ui;
353using gl::glTexCoordP1uiv;
354using gl::glTexCoordP2ui;
355using gl::glTexCoordP2uiv;
356using gl::glTexCoordP3ui;
357using gl::glTexCoordP3uiv;
358using gl::glTexCoordP4ui;
359using gl::glTexCoordP4uiv;
360using gl::glTexImage1D;
361using gl::glTexImage2D;
362using gl::glTexImage2DMultisample;
363using gl::glTexImage3D;
364using gl::glTexImage3DMultisample;
365using gl::glTexParameterIiv;
366using gl::glTexParameterIuiv;
367using gl::glTexParameterf;
368using gl::glTexParameterfv;
369using gl::glTexParameteri;
370using gl::glTexParameteriv;
371using gl::glTexSubImage1D;
372using gl::glTexSubImage2D;
373using gl::glTexSubImage3D;
374using gl::glTransformFeedbackVaryings;
375using gl::glUniform1d;
376using gl::glUniform1dv;
377using gl::glUniform1f;
378using gl::glUniform1fv;
379using gl::glUniform1i;
380using gl::glUniform1iv;
381using gl::glUniform1ui;
382using gl::glUniform1uiv;
383using gl::glUniform2d;
384using gl::glUniform2dv;
385using gl::glUniform2f;
386using gl::glUniform2fv;
387using gl::glUniform2i;
388using gl::glUniform2iv;
389using gl::glUniform2ui;
390using gl::glUniform2uiv;
391using gl::glUniform3d;
392using gl::glUniform3dv;
393using gl::glUniform3f;
394using gl::glUniform3fv;
395using gl::glUniform3i;
396using gl::glUniform3iv;
397using gl::glUniform3ui;
398using gl::glUniform3uiv;
399using gl::glUniform4d;
400using gl::glUniform4dv;
401using gl::glUniform4f;
402using gl::glUniform4fv;
403using gl::glUniform4i;
404using gl::glUniform4iv;
405using gl::glUniform4ui;
406using gl::glUniform4uiv;
407using gl::glUniformBlockBinding;
408using gl::glUniformMatrix2dv;
409using gl::glUniformMatrix2fv;
410using gl::glUniformMatrix2x3dv;
411using gl::glUniformMatrix2x3fv;
412using gl::glUniformMatrix2x4dv;
413using gl::glUniformMatrix2x4fv;
414using gl::glUniformMatrix3dv;
415using gl::glUniformMatrix3fv;
416using gl::glUniformMatrix3x2dv;
417using gl::glUniformMatrix3x2fv;
418using gl::glUniformMatrix3x4dv;
419using gl::glUniformMatrix3x4fv;
420using gl::glUniformMatrix4dv;
421using gl::glUniformMatrix4fv;
422using gl::glUniformMatrix4x2dv;
423using gl::glUniformMatrix4x2fv;
424using gl::glUniformMatrix4x3dv;
425using gl::glUniformMatrix4x3fv;
426using gl::glUniformSubroutinesuiv;
427using gl::glUnmapBuffer;
428using gl::glUseProgram;
429using gl::glUseProgramStages;
430using gl::glValidateProgram;
431using gl::glValidateProgramPipeline;
432using gl::glVertexAttrib1d;
433using gl::glVertexAttrib1dv;
434using gl::glVertexAttrib1f;
435using gl::glVertexAttrib1fv;
436using gl::glVertexAttrib1s;
437using gl::glVertexAttrib1sv;
438using gl::glVertexAttrib2d;
439using gl::glVertexAttrib2dv;
440using gl::glVertexAttrib2f;
441using gl::glVertexAttrib2fv;
442using gl::glVertexAttrib2s;
443using gl::glVertexAttrib2sv;
444using gl::glVertexAttrib3d;
445using gl::glVertexAttrib3dv;
446using gl::glVertexAttrib3f;
447using gl::glVertexAttrib3fv;
448using gl::glVertexAttrib3s;
449using gl::glVertexAttrib3sv;
450using gl::glVertexAttrib4Nbv;
451using gl::glVertexAttrib4Niv;
452using gl::glVertexAttrib4Nsv;
453using gl::glVertexAttrib4Nub;
454using gl::glVertexAttrib4Nubv;
455using gl::glVertexAttrib4Nuiv;
456using gl::glVertexAttrib4Nusv;
457using gl::glVertexAttrib4bv;
458using gl::glVertexAttrib4d;
459using gl::glVertexAttrib4dv;
460using gl::glVertexAttrib4f;
461using gl::glVertexAttrib4fv;
462using gl::glVertexAttrib4iv;
463using gl::glVertexAttrib4s;
464using gl::glVertexAttrib4sv;
465using gl::glVertexAttrib4ubv;
466using gl::glVertexAttrib4uiv;
467using gl::glVertexAttrib4usv;
468using gl::glVertexAttribDivisor;
469using gl::glVertexAttribI1i;
470using gl::glVertexAttribI1iv;
471using gl::glVertexAttribI1ui;
472using gl::glVertexAttribI1uiv;
473using gl::glVertexAttribI2i;
474using gl::glVertexAttribI2iv;
475using gl::glVertexAttribI2ui;
476using gl::glVertexAttribI2uiv;
477using gl::glVertexAttribI3i;
478using gl::glVertexAttribI3iv;
479using gl::glVertexAttribI3ui;
480using gl::glVertexAttribI3uiv;
481using gl::glVertexAttribI4bv;
482using gl::glVertexAttribI4i;
483using gl::glVertexAttribI4iv;
484using gl::glVertexAttribI4sv;
485using gl::glVertexAttribI4ubv;
486using gl::glVertexAttribI4ui;
487using gl::glVertexAttribI4uiv;
488using gl::glVertexAttribI4usv;
489using gl::glVertexAttribIPointer;
490using gl::glVertexAttribL1d;
491using gl::glVertexAttribL1dv;
492using gl::glVertexAttribL2d;
493using gl::glVertexAttribL2dv;
494using gl::glVertexAttribL3d;
495using gl::glVertexAttribL3dv;
496using gl::glVertexAttribL4d;
497using gl::glVertexAttribL4dv;
498using gl::glVertexAttribLPointer;
499using gl::glVertexAttribP1ui;
500using gl::glVertexAttribP1uiv;
501using gl::glVertexAttribP2ui;
502using gl::glVertexAttribP2uiv;
503using gl::glVertexAttribP3ui;
504using gl::glVertexAttribP3uiv;
505using gl::glVertexAttribP4ui;
506using gl::glVertexAttribP4uiv;
507using gl::glVertexAttribPointer;
508using gl::glVertexP2ui;
509using gl::glVertexP2uiv;
510using gl::glVertexP3ui;
511using gl::glVertexP3uiv;
512using gl::glVertexP4ui;
513using gl::glVertexP4uiv;
515using gl::glViewportArrayv;
516using gl::glViewportIndexedf;
517using gl::glViewportIndexedfv;
Definition gl41core/bitfield.h:9