glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
Loading...
Searching...
No Matches
gl41core/enum.h
Go to the documentation of this file.
1#pragma once
2
3#include <glbinding/nogl.h>
4
5#include <glbinding/gl/enum.h>
6
7
8namespace gl41core
9{
10
11
12// import enums to namespace
13
14
15// AlphaFunction
16
17using gl::GL_NEVER;
18using gl::GL_LESS;
19using gl::GL_EQUAL;
20using gl::GL_LEQUAL;
21using gl::GL_GREATER;
22using gl::GL_NOTEQUAL;
23using gl::GL_GEQUAL;
24using gl::GL_ALWAYS;
25
26// BlendingFactorDest
27
28using gl::GL_ZERO;
29using gl::GL_SRC_COLOR;
30using gl::GL_ONE_MINUS_SRC_COLOR;
31using gl::GL_SRC_ALPHA;
32using gl::GL_ONE_MINUS_SRC_ALPHA;
33using gl::GL_DST_ALPHA;
34using gl::GL_ONE_MINUS_DST_ALPHA;
35using gl::GL_ONE;
36
37// BlendingFactorSrc
38
39// using gl::GL_ZERO; // reuse BlendingFactorDest
40// using gl::GL_SRC_ALPHA; // reuse BlendingFactorDest
41// using gl::GL_ONE_MINUS_SRC_ALPHA; // reuse BlendingFactorDest
42// using gl::GL_DST_ALPHA; // reuse BlendingFactorDest
43// using gl::GL_ONE_MINUS_DST_ALPHA; // reuse BlendingFactorDest
44using gl::GL_DST_COLOR;
45using gl::GL_ONE_MINUS_DST_COLOR;
46using gl::GL_SRC_ALPHA_SATURATE;
47// using gl::GL_ONE; // reuse BlendingFactorDest
48
49// ClipPlaneName
50
51using gl::GL_CLIP_DISTANCE0;
52using gl::GL_CLIP_DISTANCE1;
53using gl::GL_CLIP_DISTANCE2;
54using gl::GL_CLIP_DISTANCE3;
55using gl::GL_CLIP_DISTANCE4;
56using gl::GL_CLIP_DISTANCE5;
57using gl::GL_CLIP_DISTANCE6;
58using gl::GL_CLIP_DISTANCE7;
59
60// ColorMaterialFace
61
62using gl::GL_FRONT;
63using gl::GL_BACK;
64using gl::GL_FRONT_AND_BACK;
65
66// ColorPointerType
67
68using gl::GL_BYTE;
69using gl::GL_UNSIGNED_BYTE;
70using gl::GL_SHORT;
71using gl::GL_UNSIGNED_SHORT;
72using gl::GL_INT;
73using gl::GL_UNSIGNED_INT;
74using gl::GL_FLOAT;
75using gl::GL_DOUBLE;
76
77// CullFaceMode
78
79// using gl::GL_FRONT; // reuse ColorMaterialFace
80// using gl::GL_BACK; // reuse ColorMaterialFace
81// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
82
83// DepthFunction
84
85// using gl::GL_NEVER; // reuse AlphaFunction
86// using gl::GL_LESS; // reuse AlphaFunction
87// using gl::GL_EQUAL; // reuse AlphaFunction
88// using gl::GL_LEQUAL; // reuse AlphaFunction
89// using gl::GL_GREATER; // reuse AlphaFunction
90// using gl::GL_NOTEQUAL; // reuse AlphaFunction
91// using gl::GL_GEQUAL; // reuse AlphaFunction
92// using gl::GL_ALWAYS; // reuse AlphaFunction
93
94// DrawBufferMode
95
96using gl::GL_NONE;
97using gl::GL_FRONT_LEFT;
98using gl::GL_FRONT_RIGHT;
99using gl::GL_BACK_LEFT;
100using gl::GL_BACK_RIGHT;
101// using gl::GL_FRONT; // reuse ColorMaterialFace
102// using gl::GL_BACK; // reuse ColorMaterialFace
103using gl::GL_LEFT;
104using gl::GL_RIGHT;
105// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
106
107// EnableCap
108
109using gl::GL_LINE_SMOOTH;
110using gl::GL_POLYGON_SMOOTH;
111using gl::GL_CULL_FACE;
112using gl::GL_DEPTH_TEST;
113using gl::GL_STENCIL_TEST;
114using gl::GL_DITHER;
115using gl::GL_BLEND;
116using gl::GL_COLOR_LOGIC_OP;
117using gl::GL_SCISSOR_TEST;
118using gl::GL_TEXTURE_1D;
119using gl::GL_TEXTURE_2D;
120using gl::GL_POLYGON_OFFSET_POINT;
121using gl::GL_POLYGON_OFFSET_LINE;
122using gl::GL_POLYGON_OFFSET_FILL;
123
124// ErrorCode
125
126using gl::GL_NO_ERROR;
127using gl::GL_INVALID_ENUM;
128using gl::GL_INVALID_VALUE;
129using gl::GL_INVALID_OPERATION;
130using gl::GL_OUT_OF_MEMORY;
131using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
132
133// FogCoordinatePointerType
134
135// using gl::GL_FLOAT; // reuse ColorPointerType
136// using gl::GL_DOUBLE; // reuse ColorPointerType
137
138// FogMode
139
140using gl::GL_LINEAR;
141
142// FogPointerTypeEXT
143
144// using gl::GL_FLOAT; // reuse ColorPointerType
145// using gl::GL_DOUBLE; // reuse ColorPointerType
146
147// FogPointerTypeIBM
148
149// using gl::GL_FLOAT; // reuse ColorPointerType
150// using gl::GL_DOUBLE; // reuse ColorPointerType
151
152// FrontFaceDirection
153
154using gl::GL_CW;
155using gl::GL_CCW;
156
157// GetPName
158
159using gl::GL_POINT_SIZE;
160using gl::GL_POINT_SIZE_RANGE;
161using gl::GL_SMOOTH_POINT_SIZE_RANGE;
162using gl::GL_POINT_SIZE_GRANULARITY;
163using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
164// using gl::GL_LINE_SMOOTH; // reuse EnableCap
165using gl::GL_LINE_WIDTH;
166using gl::GL_LINE_WIDTH_RANGE;
167using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
168using gl::GL_LINE_WIDTH_GRANULARITY;
169using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
170using gl::GL_POLYGON_MODE;
171// using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
172// using gl::GL_CULL_FACE; // reuse EnableCap
173using gl::GL_CULL_FACE_MODE;
174using gl::GL_FRONT_FACE;
175using gl::GL_DEPTH_RANGE;
176// using gl::GL_DEPTH_TEST; // reuse EnableCap
177using gl::GL_DEPTH_WRITEMASK;
178using gl::GL_DEPTH_CLEAR_VALUE;
179using gl::GL_DEPTH_FUNC;
180// using gl::GL_STENCIL_TEST; // reuse EnableCap
181using gl::GL_STENCIL_CLEAR_VALUE;
182using gl::GL_STENCIL_FUNC;
183using gl::GL_STENCIL_VALUE_MASK;
184using gl::GL_STENCIL_FAIL;
185using gl::GL_STENCIL_PASS_DEPTH_FAIL;
186using gl::GL_STENCIL_PASS_DEPTH_PASS;
187using gl::GL_STENCIL_REF;
188using gl::GL_STENCIL_WRITEMASK;
189using gl::GL_VIEWPORT;
190// using gl::GL_DITHER; // reuse EnableCap
191using gl::GL_BLEND_DST;
192using gl::GL_BLEND_SRC;
193// using gl::GL_BLEND; // reuse EnableCap
194using gl::GL_LOGIC_OP_MODE;
195// using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
196using gl::GL_DRAW_BUFFER;
197using gl::GL_READ_BUFFER;
198using gl::GL_SCISSOR_BOX;
199// using gl::GL_SCISSOR_TEST; // reuse EnableCap
200using gl::GL_COLOR_CLEAR_VALUE;
201using gl::GL_COLOR_WRITEMASK;
202using gl::GL_DOUBLEBUFFER;
203using gl::GL_STEREO;
204using gl::GL_LINE_SMOOTH_HINT;
205using gl::GL_POLYGON_SMOOTH_HINT;
206using gl::GL_UNPACK_SWAP_BYTES;
207using gl::GL_UNPACK_LSB_FIRST;
208using gl::GL_UNPACK_ROW_LENGTH;
209using gl::GL_UNPACK_SKIP_ROWS;
210using gl::GL_UNPACK_SKIP_PIXELS;
211using gl::GL_UNPACK_ALIGNMENT;
212using gl::GL_PACK_SWAP_BYTES;
213using gl::GL_PACK_LSB_FIRST;
214using gl::GL_PACK_ROW_LENGTH;
215using gl::GL_PACK_SKIP_ROWS;
216using gl::GL_PACK_SKIP_PIXELS;
217using gl::GL_PACK_ALIGNMENT;
218using gl::GL_MAX_CLIP_DISTANCES;
219using gl::GL_MAX_TEXTURE_SIZE;
220using gl::GL_MAX_VIEWPORT_DIMS;
221using gl::GL_SUBPIXEL_BITS;
222// using gl::GL_TEXTURE_1D; // reuse EnableCap
223// using gl::GL_TEXTURE_2D; // reuse EnableCap
224using gl::GL_POLYGON_OFFSET_UNITS;
225// using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
226// using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
227// using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
228using gl::GL_POLYGON_OFFSET_FACTOR;
229using gl::GL_TEXTURE_BINDING_1D;
230using gl::GL_TEXTURE_BINDING_2D;
231using gl::GL_TEXTURE_BINDING_3D;
232using gl::GL_ALIASED_LINE_WIDTH_RANGE;
233
234// GetTextureParameter
235
236using gl::GL_TEXTURE_WIDTH;
237using gl::GL_TEXTURE_HEIGHT;
238using gl::GL_TEXTURE_INTERNAL_FORMAT;
239using gl::GL_TEXTURE_BORDER_COLOR;
240using gl::GL_TEXTURE_MAG_FILTER;
241using gl::GL_TEXTURE_MIN_FILTER;
242using gl::GL_TEXTURE_WRAP_S;
243using gl::GL_TEXTURE_WRAP_T;
244using gl::GL_TEXTURE_RED_SIZE;
245using gl::GL_TEXTURE_GREEN_SIZE;
246using gl::GL_TEXTURE_BLUE_SIZE;
247using gl::GL_TEXTURE_ALPHA_SIZE;
248
249// HintMode
250
251using gl::GL_DONT_CARE;
252using gl::GL_FASTEST;
253using gl::GL_NICEST;
254
255// HintTarget
256
257// using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
258// using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
259using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
260using gl::GL_TEXTURE_COMPRESSION_HINT;
261using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
262
263// IndexPointerType
264
265// using gl::GL_SHORT; // reuse ColorPointerType
266// using gl::GL_INT; // reuse ColorPointerType
267// using gl::GL_FLOAT; // reuse ColorPointerType
268// using gl::GL_DOUBLE; // reuse ColorPointerType
269
270// InternalFormat
271
272using gl::GL_R3_G3_B2;
273using gl::GL_RGB4;
274using gl::GL_RGB5;
275using gl::GL_RGB8;
276using gl::GL_RGB10;
277using gl::GL_RGB12;
278using gl::GL_RGB16;
279using gl::GL_RGBA2;
280using gl::GL_RGBA4;
281using gl::GL_RGB5_A1;
282using gl::GL_RGBA8;
283using gl::GL_RGB10_A2;
284using gl::GL_RGBA12;
285using gl::GL_RGBA16;
286
287// LightEnvModeSGIX
288
289using gl::GL_REPLACE;
290
291// ListNameType
292
293// using gl::GL_BYTE; // reuse ColorPointerType
294// using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
295// using gl::GL_SHORT; // reuse ColorPointerType
296// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
297// using gl::GL_INT; // reuse ColorPointerType
298// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
299// using gl::GL_FLOAT; // reuse ColorPointerType
300
301// LogicOp
302
303using gl::GL_CLEAR;
304using gl::GL_AND;
305using gl::GL_AND_REVERSE;
306using gl::GL_COPY;
307using gl::GL_AND_INVERTED;
308using gl::GL_NOOP;
309using gl::GL_XOR;
310using gl::GL_OR;
311using gl::GL_NOR;
312using gl::GL_EQUIV;
313using gl::GL_INVERT;
314using gl::GL_OR_REVERSE;
315using gl::GL_COPY_INVERTED;
316using gl::GL_OR_INVERTED;
317using gl::GL_NAND;
318using gl::GL_SET;
319
320// MaterialFace
321
322// using gl::GL_FRONT; // reuse ColorMaterialFace
323// using gl::GL_BACK; // reuse ColorMaterialFace
324// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
325
326// MatrixMode
327
328using gl::GL_TEXTURE;
329
330// MeshMode1
331
332using gl::GL_POINT;
333using gl::GL_LINE;
334
335// MeshMode2
336
337// using gl::GL_POINT; // reuse MeshMode1
338// using gl::GL_LINE; // reuse MeshMode1
339using gl::GL_FILL;
340
341// NormalPointerType
342
343// using gl::GL_BYTE; // reuse ColorPointerType
344// using gl::GL_SHORT; // reuse ColorPointerType
345// using gl::GL_INT; // reuse ColorPointerType
346// using gl::GL_FLOAT; // reuse ColorPointerType
347// using gl::GL_DOUBLE; // reuse ColorPointerType
348
349// PixelCopyType
350
351using gl::GL_COLOR;
352using gl::GL_DEPTH;
353using gl::GL_STENCIL;
354
355// PixelFormat
356
357// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
358// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
359using gl::GL_STENCIL_INDEX;
360using gl::GL_DEPTH_COMPONENT;
361using gl::GL_RED;
362using gl::GL_GREEN;
363using gl::GL_BLUE;
364using gl::GL_ALPHA;
365using gl::GL_RGB;
366using gl::GL_RGBA;
367
368// PixelStoreParameter
369
370// using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
371// using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
372// using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
373// using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
374// using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
375// using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
376// using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
377// using gl::GL_PACK_LSB_FIRST; // reuse GetPName
378// using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
379// using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
380// using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
381// using gl::GL_PACK_ALIGNMENT; // reuse GetPName
382using gl::GL_PACK_SKIP_IMAGES;
383using gl::GL_PACK_IMAGE_HEIGHT;
384using gl::GL_UNPACK_SKIP_IMAGES;
385using gl::GL_UNPACK_IMAGE_HEIGHT;
386
387// PixelTexGenMode
388
389// using gl::GL_NONE; // reuse DrawBufferMode
390// using gl::GL_RGB; // reuse PixelFormat
391// using gl::GL_RGBA; // reuse PixelFormat
392
393// PixelType
394
395// using gl::GL_BYTE; // reuse ColorPointerType
396// using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
397// using gl::GL_SHORT; // reuse ColorPointerType
398// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
399// using gl::GL_INT; // reuse ColorPointerType
400// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
401// using gl::GL_FLOAT; // reuse ColorPointerType
402using gl::GL_UNSIGNED_BYTE_3_3_2;
403using gl::GL_UNSIGNED_SHORT_4_4_4_4;
404using gl::GL_UNSIGNED_SHORT_5_5_5_1;
405using gl::GL_UNSIGNED_INT_8_8_8_8;
406using gl::GL_UNSIGNED_INT_10_10_10_2;
407
408// PointParameterNameSGIS
409
410using gl::GL_POINT_FADE_THRESHOLD_SIZE;
411
412// PolygonMode
413
414// using gl::GL_POINT; // reuse MeshMode1
415// using gl::GL_LINE; // reuse MeshMode1
416// using gl::GL_FILL; // reuse MeshMode2
417
418// PrimitiveType
419
420using gl::GL_POINTS;
421using gl::GL_LINES;
422using gl::GL_LINE_LOOP;
423using gl::GL_LINE_STRIP;
424using gl::GL_TRIANGLES;
425using gl::GL_TRIANGLE_STRIP;
426using gl::GL_TRIANGLE_FAN;
427using gl::GL_LINES_ADJACENCY;
428using gl::GL_LINE_STRIP_ADJACENCY;
429using gl::GL_TRIANGLES_ADJACENCY;
430using gl::GL_TRIANGLE_STRIP_ADJACENCY;
431using gl::GL_PATCHES;
432
433// ReadBufferMode
434
435// using gl::GL_FRONT_LEFT; // reuse DrawBufferMode
436// using gl::GL_FRONT_RIGHT; // reuse DrawBufferMode
437// using gl::GL_BACK_LEFT; // reuse DrawBufferMode
438// using gl::GL_BACK_RIGHT; // reuse DrawBufferMode
439// using gl::GL_FRONT; // reuse ColorMaterialFace
440// using gl::GL_BACK; // reuse ColorMaterialFace
441// using gl::GL_LEFT; // reuse DrawBufferMode
442// using gl::GL_RIGHT; // reuse DrawBufferMode
443
444// StencilFunction
445
446// using gl::GL_NEVER; // reuse AlphaFunction
447// using gl::GL_LESS; // reuse AlphaFunction
448// using gl::GL_EQUAL; // reuse AlphaFunction
449// using gl::GL_LEQUAL; // reuse AlphaFunction
450// using gl::GL_GREATER; // reuse AlphaFunction
451// using gl::GL_NOTEQUAL; // reuse AlphaFunction
452// using gl::GL_GEQUAL; // reuse AlphaFunction
453// using gl::GL_ALWAYS; // reuse AlphaFunction
454
455// StencilOp
456
457// using gl::GL_ZERO; // reuse BlendingFactorDest
458// using gl::GL_INVERT; // reuse LogicOp
459using gl::GL_KEEP;
460// using gl::GL_REPLACE; // reuse LightEnvModeSGIX
461using gl::GL_INCR;
462using gl::GL_DECR;
463
464// StringName
465
466using gl::GL_VENDOR;
467using gl::GL_RENDERER;
468using gl::GL_VERSION;
469using gl::GL_EXTENSIONS;
470
471// TexCoordPointerType
472
473// using gl::GL_SHORT; // reuse ColorPointerType
474// using gl::GL_INT; // reuse ColorPointerType
475// using gl::GL_FLOAT; // reuse ColorPointerType
476// using gl::GL_DOUBLE; // reuse ColorPointerType
477
478// TextureEnvMode
479
480// using gl::GL_BLEND; // reuse EnableCap
481
482// TextureMagFilter
483
484using gl::GL_NEAREST;
485// using gl::GL_LINEAR; // reuse FogMode
486
487// TextureMinFilter
488
489// using gl::GL_NEAREST; // reuse TextureMagFilter
490// using gl::GL_LINEAR; // reuse FogMode
491using gl::GL_NEAREST_MIPMAP_NEAREST;
492using gl::GL_LINEAR_MIPMAP_NEAREST;
493using gl::GL_NEAREST_MIPMAP_LINEAR;
494using gl::GL_LINEAR_MIPMAP_LINEAR;
495
496// TextureParameterName
497
498// using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
499// using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
500// using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
501// using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
502// using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
503using gl::GL_TEXTURE_WRAP_R;
504
505// TextureTarget
506
507// using gl::GL_TEXTURE_1D; // reuse EnableCap
508// using gl::GL_TEXTURE_2D; // reuse EnableCap
509using gl::GL_PROXY_TEXTURE_1D;
510using gl::GL_PROXY_TEXTURE_2D;
511using gl::GL_TEXTURE_3D;
512using gl::GL_PROXY_TEXTURE_3D;
513using gl::GL_TEXTURE_MIN_LOD;
514using gl::GL_TEXTURE_MAX_LOD;
515using gl::GL_TEXTURE_BASE_LEVEL;
516using gl::GL_TEXTURE_MAX_LEVEL;
517
518// TextureWrapMode
519
520using gl::GL_REPEAT;
521using gl::GL_CLAMP_TO_BORDER;
522using gl::GL_CLAMP_TO_EDGE;
523
524// VertexPointerType
525
526// using gl::GL_SHORT; // reuse ColorPointerType
527// using gl::GL_INT; // reuse ColorPointerType
528// using gl::GL_FLOAT; // reuse ColorPointerType
529// using gl::GL_DOUBLE; // reuse ColorPointerType
530
531// __UNGROUPED__
532
533using gl::GL_HALF_FLOAT;
534using gl::GL_FIXED;
535using gl::GL_CONSTANT_COLOR;
536using gl::GL_ONE_MINUS_CONSTANT_COLOR;
537using gl::GL_CONSTANT_ALPHA;
538using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
539using gl::GL_FUNC_ADD;
540using gl::GL_MIN;
541using gl::GL_MAX;
542using gl::GL_BLEND_EQUATION_RGB;
543using gl::GL_FUNC_SUBTRACT;
544using gl::GL_FUNC_REVERSE_SUBTRACT;
545using gl::GL_TEXTURE_DEPTH;
546using gl::GL_MAX_3D_TEXTURE_SIZE;
547using gl::GL_MULTISAMPLE;
548using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
549using gl::GL_SAMPLE_ALPHA_TO_ONE;
550using gl::GL_SAMPLE_COVERAGE;
551using gl::GL_SAMPLE_BUFFERS;
552using gl::GL_SAMPLES;
553using gl::GL_SAMPLE_COVERAGE_VALUE;
554using gl::GL_SAMPLE_COVERAGE_INVERT;
555using gl::GL_BLEND_DST_RGB;
556using gl::GL_BLEND_SRC_RGB;
557using gl::GL_BLEND_DST_ALPHA;
558using gl::GL_BLEND_SRC_ALPHA;
559using gl::GL_BGR;
560using gl::GL_BGRA;
561using gl::GL_MAX_ELEMENTS_VERTICES;
562using gl::GL_MAX_ELEMENTS_INDICES;
563using gl::GL_DEPTH_COMPONENT16;
564using gl::GL_DEPTH_COMPONENT24;
565using gl::GL_DEPTH_COMPONENT32;
566using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
567using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
568using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
569using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
570using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
571using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
572using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
573using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
574using gl::GL_FRAMEBUFFER_DEFAULT;
575using gl::GL_FRAMEBUFFER_UNDEFINED;
576using gl::GL_DEPTH_STENCIL_ATTACHMENT;
577using gl::GL_MAJOR_VERSION;
578using gl::GL_MINOR_VERSION;
579using gl::GL_NUM_EXTENSIONS;
580using gl::GL_CONTEXT_FLAGS;
581using gl::GL_INDEX;
582using gl::GL_COMPRESSED_RED;
583using gl::GL_COMPRESSED_RG;
584using gl::GL_RG;
585using gl::GL_RG_INTEGER;
586using gl::GL_R8;
587using gl::GL_R16;
588using gl::GL_RG8;
589using gl::GL_RG16;
590using gl::GL_R16F;
591using gl::GL_R32F;
592using gl::GL_RG16F;
593using gl::GL_RG32F;
594using gl::GL_R8I;
595using gl::GL_R8UI;
596using gl::GL_R16I;
597using gl::GL_R16UI;
598using gl::GL_R32I;
599using gl::GL_R32UI;
600using gl::GL_RG8I;
601using gl::GL_RG8UI;
602using gl::GL_RG16I;
603using gl::GL_RG16UI;
604using gl::GL_RG32I;
605using gl::GL_RG32UI;
606using gl::GL_PROGRAM_SEPARABLE;
607using gl::GL_ACTIVE_PROGRAM;
608using gl::GL_PROGRAM_PIPELINE_BINDING;
609using gl::GL_MAX_VIEWPORTS;
610using gl::GL_VIEWPORT_SUBPIXEL_BITS;
611using gl::GL_VIEWPORT_BOUNDS_RANGE;
612using gl::GL_LAYER_PROVOKING_VERTEX;
613using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
614using gl::GL_UNDEFINED_VERTEX;
615using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
616using gl::GL_UNSIGNED_SHORT_5_6_5;
617using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
618using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
619using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
620using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
621using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
622using gl::GL_MIRRORED_REPEAT;
623using gl::GL_TEXTURE0;
624using gl::GL_TEXTURE1;
625using gl::GL_TEXTURE2;
626using gl::GL_TEXTURE3;
627using gl::GL_TEXTURE4;
628using gl::GL_TEXTURE5;
629using gl::GL_TEXTURE6;
630using gl::GL_TEXTURE7;
631using gl::GL_TEXTURE8;
632using gl::GL_TEXTURE9;
633using gl::GL_TEXTURE10;
634using gl::GL_TEXTURE11;
635using gl::GL_TEXTURE12;
636using gl::GL_TEXTURE13;
637using gl::GL_TEXTURE14;
638using gl::GL_TEXTURE15;
639using gl::GL_TEXTURE16;
640using gl::GL_TEXTURE17;
641using gl::GL_TEXTURE18;
642using gl::GL_TEXTURE19;
643using gl::GL_TEXTURE20;
644using gl::GL_TEXTURE21;
645using gl::GL_TEXTURE22;
646using gl::GL_TEXTURE23;
647using gl::GL_TEXTURE24;
648using gl::GL_TEXTURE25;
649using gl::GL_TEXTURE26;
650using gl::GL_TEXTURE27;
651using gl::GL_TEXTURE28;
652using gl::GL_TEXTURE29;
653using gl::GL_TEXTURE30;
654using gl::GL_TEXTURE31;
655using gl::GL_ACTIVE_TEXTURE;
656using gl::GL_MAX_RENDERBUFFER_SIZE;
657using gl::GL_COMPRESSED_RGB;
658using gl::GL_COMPRESSED_RGBA;
659using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
660using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
661using gl::GL_TEXTURE_RECTANGLE;
662using gl::GL_TEXTURE_BINDING_RECTANGLE;
663using gl::GL_PROXY_TEXTURE_RECTANGLE;
664using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
665using gl::GL_DEPTH_STENCIL;
666using gl::GL_UNSIGNED_INT_24_8;
667using gl::GL_MAX_TEXTURE_LOD_BIAS;
668using gl::GL_TEXTURE_LOD_BIAS;
669using gl::GL_INCR_WRAP;
670using gl::GL_DECR_WRAP;
671using gl::GL_TEXTURE_CUBE_MAP;
672using gl::GL_TEXTURE_BINDING_CUBE_MAP;
673using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
674using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
675using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
676using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
677using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
678using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
679using gl::GL_PROXY_TEXTURE_CUBE_MAP;
680using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
681using gl::GL_SRC1_ALPHA;
682using gl::GL_VERTEX_ARRAY_BINDING;
683using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
684using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
685using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
686using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
687using gl::GL_CURRENT_VERTEX_ATTRIB;
688using gl::GL_PROGRAM_POINT_SIZE;
689using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
690using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
691using gl::GL_DEPTH_CLAMP;
692using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
693using gl::GL_TEXTURE_COMPRESSED;
694using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
695using gl::GL_COMPRESSED_TEXTURE_FORMATS;
696using gl::GL_PROGRAM_BINARY_LENGTH;
697using gl::GL_BUFFER_SIZE;
698using gl::GL_BUFFER_USAGE;
699using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
700using gl::GL_PROGRAM_BINARY_FORMATS;
701using gl::GL_STENCIL_BACK_FUNC;
702using gl::GL_STENCIL_BACK_FAIL;
703using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
704using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
705using gl::GL_RGBA32F;
706using gl::GL_RGB32F;
707using gl::GL_RGBA16F;
708using gl::GL_RGB16F;
709using gl::GL_MAX_DRAW_BUFFERS;
710using gl::GL_DRAW_BUFFER0;
711using gl::GL_DRAW_BUFFER1;
712using gl::GL_DRAW_BUFFER2;
713using gl::GL_DRAW_BUFFER3;
714using gl::GL_DRAW_BUFFER4;
715using gl::GL_DRAW_BUFFER5;
716using gl::GL_DRAW_BUFFER6;
717using gl::GL_DRAW_BUFFER7;
718using gl::GL_DRAW_BUFFER8;
719using gl::GL_DRAW_BUFFER9;
720using gl::GL_DRAW_BUFFER10;
721using gl::GL_DRAW_BUFFER11;
722using gl::GL_DRAW_BUFFER12;
723using gl::GL_DRAW_BUFFER13;
724using gl::GL_DRAW_BUFFER14;
725using gl::GL_DRAW_BUFFER15;
726using gl::GL_BLEND_EQUATION_ALPHA;
727using gl::GL_TEXTURE_DEPTH_SIZE;
728using gl::GL_TEXTURE_COMPARE_MODE;
729using gl::GL_TEXTURE_COMPARE_FUNC;
730using gl::GL_COMPARE_REF_TO_TEXTURE;
731using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
732using gl::GL_QUERY_COUNTER_BITS;
733using gl::GL_CURRENT_QUERY;
734using gl::GL_QUERY_RESULT;
735using gl::GL_QUERY_RESULT_AVAILABLE;
736using gl::GL_MAX_VERTEX_ATTRIBS;
737using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
738using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
739using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
740using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
741using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
742using gl::GL_ARRAY_BUFFER;
743using gl::GL_ELEMENT_ARRAY_BUFFER;
744using gl::GL_ARRAY_BUFFER_BINDING;
745using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
746using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
747using gl::GL_READ_ONLY;
748using gl::GL_WRITE_ONLY;
749using gl::GL_READ_WRITE;
750using gl::GL_BUFFER_ACCESS;
751using gl::GL_BUFFER_MAPPED;
752using gl::GL_BUFFER_MAP_POINTER;
753using gl::GL_TIME_ELAPSED;
754using gl::GL_STREAM_DRAW;
755using gl::GL_STREAM_READ;
756using gl::GL_STREAM_COPY;
757using gl::GL_STATIC_DRAW;
758using gl::GL_STATIC_READ;
759using gl::GL_STATIC_COPY;
760using gl::GL_DYNAMIC_DRAW;
761using gl::GL_DYNAMIC_READ;
762using gl::GL_DYNAMIC_COPY;
763using gl::GL_PIXEL_PACK_BUFFER;
764using gl::GL_PIXEL_UNPACK_BUFFER;
765using gl::GL_PIXEL_PACK_BUFFER_BINDING;
766using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
767using gl::GL_DEPTH24_STENCIL8;
768using gl::GL_TEXTURE_STENCIL_SIZE;
769using gl::GL_SRC1_COLOR;
770using gl::GL_ONE_MINUS_SRC1_COLOR;
771using gl::GL_ONE_MINUS_SRC1_ALPHA;
772using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
773using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
774using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
775using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
776using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
777using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
778using gl::GL_SAMPLES_PASSED;
779using gl::GL_GEOMETRY_VERTICES_OUT;
780using gl::GL_GEOMETRY_INPUT_TYPE;
781using gl::GL_GEOMETRY_OUTPUT_TYPE;
782using gl::GL_SAMPLER_BINDING;
783using gl::GL_CLAMP_READ_COLOR;
784using gl::GL_FIXED_ONLY;
785using gl::GL_UNIFORM_BUFFER;
786using gl::GL_UNIFORM_BUFFER_BINDING;
787using gl::GL_UNIFORM_BUFFER_START;
788using gl::GL_UNIFORM_BUFFER_SIZE;
789using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
790using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
791using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
792using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
793using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
794using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
795using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
796using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
797using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
798using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
799using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
800using gl::GL_ACTIVE_UNIFORM_BLOCKS;
801using gl::GL_UNIFORM_TYPE;
802using gl::GL_UNIFORM_SIZE;
803using gl::GL_UNIFORM_NAME_LENGTH;
804using gl::GL_UNIFORM_BLOCK_INDEX;
805using gl::GL_UNIFORM_OFFSET;
806using gl::GL_UNIFORM_ARRAY_STRIDE;
807using gl::GL_UNIFORM_MATRIX_STRIDE;
808using gl::GL_UNIFORM_IS_ROW_MAJOR;
809using gl::GL_UNIFORM_BLOCK_BINDING;
810using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
811using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
812using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
813using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
814using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
815using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
816using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
817using gl::GL_FRAGMENT_SHADER;
818using gl::GL_VERTEX_SHADER;
819using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
820using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
821using gl::GL_MAX_VARYING_COMPONENTS;
822using gl::GL_MAX_VARYING_FLOATS;
823using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
824using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
825using gl::GL_SHADER_TYPE;
826using gl::GL_FLOAT_VEC2;
827using gl::GL_FLOAT_VEC3;
828using gl::GL_FLOAT_VEC4;
829using gl::GL_INT_VEC2;
830using gl::GL_INT_VEC3;
831using gl::GL_INT_VEC4;
832using gl::GL_BOOL;
833using gl::GL_BOOL_VEC2;
834using gl::GL_BOOL_VEC3;
835using gl::GL_BOOL_VEC4;
836using gl::GL_FLOAT_MAT2;
837using gl::GL_FLOAT_MAT3;
838using gl::GL_FLOAT_MAT4;
839using gl::GL_SAMPLER_1D;
840using gl::GL_SAMPLER_2D;
841using gl::GL_SAMPLER_3D;
842using gl::GL_SAMPLER_CUBE;
843using gl::GL_SAMPLER_1D_SHADOW;
844using gl::GL_SAMPLER_2D_SHADOW;
845using gl::GL_SAMPLER_2D_RECT;
846using gl::GL_SAMPLER_2D_RECT_SHADOW;
847using gl::GL_FLOAT_MAT2x3;
848using gl::GL_FLOAT_MAT2x4;
849using gl::GL_FLOAT_MAT3x2;
850using gl::GL_FLOAT_MAT3x4;
851using gl::GL_FLOAT_MAT4x2;
852using gl::GL_FLOAT_MAT4x3;
853using gl::GL_DELETE_STATUS;
854using gl::GL_COMPILE_STATUS;
855using gl::GL_LINK_STATUS;
856using gl::GL_VALIDATE_STATUS;
857using gl::GL_INFO_LOG_LENGTH;
858using gl::GL_ATTACHED_SHADERS;
859using gl::GL_ACTIVE_UNIFORMS;
860using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
861using gl::GL_SHADER_SOURCE_LENGTH;
862using gl::GL_ACTIVE_ATTRIBUTES;
863using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
864using gl::GL_SHADING_LANGUAGE_VERSION;
865using gl::GL_ACTIVE_PROGRAM_EXT;
866using gl::GL_CURRENT_PROGRAM;
867using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
868using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
869using gl::GL_TEXTURE_RED_TYPE;
870using gl::GL_TEXTURE_GREEN_TYPE;
871using gl::GL_TEXTURE_BLUE_TYPE;
872using gl::GL_TEXTURE_ALPHA_TYPE;
873using gl::GL_TEXTURE_DEPTH_TYPE;
874using gl::GL_UNSIGNED_NORMALIZED;
875using gl::GL_TEXTURE_1D_ARRAY;
876using gl::GL_PROXY_TEXTURE_1D_ARRAY;
877using gl::GL_TEXTURE_2D_ARRAY;
878using gl::GL_PROXY_TEXTURE_2D_ARRAY;
879using gl::GL_TEXTURE_BINDING_1D_ARRAY;
880using gl::GL_TEXTURE_BINDING_2D_ARRAY;
881using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
882using gl::GL_TEXTURE_BUFFER;
883using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
884using gl::GL_TEXTURE_BINDING_BUFFER;
885using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
886using gl::GL_ANY_SAMPLES_PASSED;
887using gl::GL_SAMPLE_SHADING;
888using gl::GL_MIN_SAMPLE_SHADING_VALUE;
889using gl::GL_R11F_G11F_B10F;
890using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
891using gl::GL_RGB9_E5;
892using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
893using gl::GL_TEXTURE_SHARED_SIZE;
894using gl::GL_SRGB;
895using gl::GL_SRGB8;
896using gl::GL_SRGB_ALPHA;
897using gl::GL_SRGB8_ALPHA8;
898using gl::GL_COMPRESSED_SRGB;
899using gl::GL_COMPRESSED_SRGB_ALPHA;
900using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
901using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
902using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
903using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
904using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
905using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
906using gl::GL_PRIMITIVES_GENERATED;
907using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
908using gl::GL_RASTERIZER_DISCARD;
909using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
910using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
911using gl::GL_INTERLEAVED_ATTRIBS;
912using gl::GL_SEPARATE_ATTRIBS;
913using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
914using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
915using gl::GL_POINT_SPRITE_COORD_ORIGIN;
916using gl::GL_LOWER_LEFT;
917using gl::GL_UPPER_LEFT;
918using gl::GL_STENCIL_BACK_REF;
919using gl::GL_STENCIL_BACK_VALUE_MASK;
920using gl::GL_STENCIL_BACK_WRITEMASK;
921using gl::GL_DRAW_FRAMEBUFFER_BINDING;
922using gl::GL_FRAMEBUFFER_BINDING;
923using gl::GL_RENDERBUFFER_BINDING;
924using gl::GL_READ_FRAMEBUFFER;
925using gl::GL_DRAW_FRAMEBUFFER;
926using gl::GL_READ_FRAMEBUFFER_BINDING;
927using gl::GL_RENDERBUFFER_SAMPLES;
928using gl::GL_DEPTH_COMPONENT32F;
929using gl::GL_DEPTH32F_STENCIL8;
930using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
931using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
932using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
933using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
934using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
935using gl::GL_FRAMEBUFFER_COMPLETE;
936using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
937using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
938using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
939using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
940using gl::GL_FRAMEBUFFER_UNSUPPORTED;
941using gl::GL_MAX_COLOR_ATTACHMENTS;
942using gl::GL_COLOR_ATTACHMENT0;
943using gl::GL_COLOR_ATTACHMENT1;
944using gl::GL_COLOR_ATTACHMENT2;
945using gl::GL_COLOR_ATTACHMENT3;
946using gl::GL_COLOR_ATTACHMENT4;
947using gl::GL_COLOR_ATTACHMENT5;
948using gl::GL_COLOR_ATTACHMENT6;
949using gl::GL_COLOR_ATTACHMENT7;
950using gl::GL_COLOR_ATTACHMENT8;
951using gl::GL_COLOR_ATTACHMENT9;
952using gl::GL_COLOR_ATTACHMENT10;
953using gl::GL_COLOR_ATTACHMENT11;
954using gl::GL_COLOR_ATTACHMENT12;
955using gl::GL_COLOR_ATTACHMENT13;
956using gl::GL_COLOR_ATTACHMENT14;
957using gl::GL_COLOR_ATTACHMENT15;
958using gl::GL_COLOR_ATTACHMENT16;
959using gl::GL_COLOR_ATTACHMENT17;
960using gl::GL_COLOR_ATTACHMENT18;
961using gl::GL_COLOR_ATTACHMENT19;
962using gl::GL_COLOR_ATTACHMENT20;
963using gl::GL_COLOR_ATTACHMENT21;
964using gl::GL_COLOR_ATTACHMENT22;
965using gl::GL_COLOR_ATTACHMENT23;
966using gl::GL_COLOR_ATTACHMENT24;
967using gl::GL_COLOR_ATTACHMENT25;
968using gl::GL_COLOR_ATTACHMENT26;
969using gl::GL_COLOR_ATTACHMENT27;
970using gl::GL_COLOR_ATTACHMENT28;
971using gl::GL_COLOR_ATTACHMENT29;
972using gl::GL_COLOR_ATTACHMENT30;
973using gl::GL_COLOR_ATTACHMENT31;
974using gl::GL_DEPTH_ATTACHMENT;
975using gl::GL_STENCIL_ATTACHMENT;
976using gl::GL_FRAMEBUFFER;
977using gl::GL_RENDERBUFFER;
978using gl::GL_RENDERBUFFER_WIDTH;
979using gl::GL_RENDERBUFFER_HEIGHT;
980using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
981using gl::GL_STENCIL_INDEX1;
982using gl::GL_STENCIL_INDEX4;
983using gl::GL_STENCIL_INDEX8;
984using gl::GL_STENCIL_INDEX16;
985using gl::GL_RENDERBUFFER_RED_SIZE;
986using gl::GL_RENDERBUFFER_GREEN_SIZE;
987using gl::GL_RENDERBUFFER_BLUE_SIZE;
988using gl::GL_RENDERBUFFER_ALPHA_SIZE;
989using gl::GL_RENDERBUFFER_DEPTH_SIZE;
990using gl::GL_RENDERBUFFER_STENCIL_SIZE;
991using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
992using gl::GL_MAX_SAMPLES;
993using gl::GL_RGB565;
994using gl::GL_RGBA32UI;
995using gl::GL_RGB32UI;
996using gl::GL_RGBA16UI;
997using gl::GL_RGB16UI;
998using gl::GL_RGBA8UI;
999using gl::GL_RGB8UI;
1000using gl::GL_RGBA32I;
1001using gl::GL_RGB32I;
1002using gl::GL_RGBA16I;
1003using gl::GL_RGB16I;
1004using gl::GL_RGBA8I;
1005using gl::GL_RGB8I;
1006using gl::GL_RED_INTEGER;
1007using gl::GL_GREEN_INTEGER;
1008using gl::GL_BLUE_INTEGER;
1009using gl::GL_RGB_INTEGER;
1010using gl::GL_RGBA_INTEGER;
1011using gl::GL_BGR_INTEGER;
1012using gl::GL_BGRA_INTEGER;
1013using gl::GL_INT_2_10_10_10_REV;
1014using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
1015using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1016using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1017using gl::GL_FRAMEBUFFER_SRGB;
1018using gl::GL_COMPRESSED_RED_RGTC1;
1019using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
1020using gl::GL_COMPRESSED_RG_RGTC2;
1021using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
1022using gl::GL_SAMPLER_1D_ARRAY;
1023using gl::GL_SAMPLER_2D_ARRAY;
1024using gl::GL_SAMPLER_BUFFER;
1025using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1026using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1027using gl::GL_SAMPLER_CUBE_SHADOW;
1028using gl::GL_UNSIGNED_INT_VEC2;
1029using gl::GL_UNSIGNED_INT_VEC3;
1030using gl::GL_UNSIGNED_INT_VEC4;
1031using gl::GL_INT_SAMPLER_1D;
1032using gl::GL_INT_SAMPLER_2D;
1033using gl::GL_INT_SAMPLER_3D;
1034using gl::GL_INT_SAMPLER_CUBE;
1035using gl::GL_INT_SAMPLER_2D_RECT;
1036using gl::GL_INT_SAMPLER_1D_ARRAY;
1037using gl::GL_INT_SAMPLER_2D_ARRAY;
1038using gl::GL_INT_SAMPLER_BUFFER;
1039using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1040using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1041using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1042using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1043using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1044using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1045using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1046using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1047using gl::GL_GEOMETRY_SHADER;
1048using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1049using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1050using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1051using gl::GL_ACTIVE_SUBROUTINES;
1052using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1053using gl::GL_MAX_SUBROUTINES;
1054using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
1055using gl::GL_LOW_FLOAT;
1056using gl::GL_MEDIUM_FLOAT;
1057using gl::GL_HIGH_FLOAT;
1058using gl::GL_LOW_INT;
1059using gl::GL_MEDIUM_INT;
1060using gl::GL_HIGH_INT;
1061using gl::GL_SHADER_BINARY_FORMATS;
1062using gl::GL_NUM_SHADER_BINARY_FORMATS;
1063using gl::GL_SHADER_COMPILER;
1064using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
1065using gl::GL_MAX_VARYING_VECTORS;
1066using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
1067using gl::GL_QUERY_WAIT;
1068using gl::GL_QUERY_NO_WAIT;
1069using gl::GL_QUERY_BY_REGION_WAIT;
1070using gl::GL_QUERY_BY_REGION_NO_WAIT;
1071using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
1072using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
1073using gl::GL_TRANSFORM_FEEDBACK;
1074using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1075using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1076using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1077using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1078using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1079using gl::GL_TIMESTAMP;
1080using gl::GL_TEXTURE_SWIZZLE_R;
1081using gl::GL_TEXTURE_SWIZZLE_G;
1082using gl::GL_TEXTURE_SWIZZLE_B;
1083using gl::GL_TEXTURE_SWIZZLE_A;
1084using gl::GL_TEXTURE_SWIZZLE_RGBA;
1085using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1086using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1087using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1088using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1089using gl::GL_COMPATIBLE_SUBROUTINES;
1090using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1091using gl::GL_FIRST_VERTEX_CONVENTION;
1092using gl::GL_LAST_VERTEX_CONVENTION;
1093using gl::GL_PROVOKING_VERTEX;
1094using gl::GL_SAMPLE_LOCATION_ARB;
1095using gl::GL_SAMPLE_POSITION;
1096using gl::GL_SAMPLE_MASK;
1097using gl::GL_SAMPLE_MASK_VALUE;
1098using gl::GL_MAX_SAMPLE_MASK_WORDS;
1099using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
1100using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
1101using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
1102using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
1103using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
1104using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
1105using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
1106using gl::GL_MAX_VERTEX_STREAMS;
1107using gl::GL_PATCH_VERTICES;
1108using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
1109using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
1110using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1111using gl::GL_TESS_GEN_MODE;
1112using gl::GL_TESS_GEN_SPACING;
1113using gl::GL_TESS_GEN_VERTEX_ORDER;
1114using gl::GL_TESS_GEN_POINT_MODE;
1115using gl::GL_ISOLINES;
1116using gl::GL_FRACTIONAL_ODD;
1117using gl::GL_FRACTIONAL_EVEN;
1118using gl::GL_MAX_PATCH_VERTICES;
1119using gl::GL_MAX_TESS_GEN_LEVEL;
1120using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
1121using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
1122using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
1123using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
1124using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
1125using gl::GL_MAX_TESS_PATCH_COMPONENTS;
1126using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
1127using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
1128using gl::GL_TESS_EVALUATION_SHADER;
1129using gl::GL_TESS_CONTROL_SHADER;
1130using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
1131using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
1132using gl::GL_COPY_READ_BUFFER;
1133using gl::GL_COPY_READ_BUFFER_BINDING;
1134using gl::GL_COPY_WRITE_BUFFER;
1135using gl::GL_COPY_WRITE_BUFFER_BINDING;
1136using gl::GL_DRAW_INDIRECT_BUFFER;
1137using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
1138using gl::GL_DOUBLE_MAT2;
1139using gl::GL_DOUBLE_MAT3;
1140using gl::GL_DOUBLE_MAT4;
1141using gl::GL_DOUBLE_MAT2x3;
1142using gl::GL_DOUBLE_MAT2x4;
1143using gl::GL_DOUBLE_MAT3x2;
1144using gl::GL_DOUBLE_MAT3x4;
1145using gl::GL_DOUBLE_MAT4x2;
1146using gl::GL_DOUBLE_MAT4x3;
1147using gl::GL_R8_SNORM;
1148using gl::GL_RG8_SNORM;
1149using gl::GL_RGB8_SNORM;
1150using gl::GL_RGBA8_SNORM;
1151using gl::GL_R16_SNORM;
1152using gl::GL_RG16_SNORM;
1153using gl::GL_RGB16_SNORM;
1154using gl::GL_RGBA16_SNORM;
1155using gl::GL_SIGNED_NORMALIZED;
1156using gl::GL_PRIMITIVE_RESTART;
1157using gl::GL_PRIMITIVE_RESTART_INDEX;
1158using gl::GL_DOUBLE_VEC2;
1159using gl::GL_DOUBLE_VEC3;
1160using gl::GL_DOUBLE_VEC4;
1161using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1162using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1163using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1164using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
1165using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
1166using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
1167using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1168using gl::GL_RGB10_A2UI;
1169using gl::GL_TEXTURE_2D_MULTISAMPLE;
1170using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1171using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1172using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1173using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1174using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1175using gl::GL_TEXTURE_SAMPLES;
1176using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1177using gl::GL_SAMPLER_2D_MULTISAMPLE;
1178using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1179using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1180using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1181using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1182using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1183using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1184using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1185using gl::GL_MAX_INTEGER_SAMPLES;
1186using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1187using gl::GL_OBJECT_TYPE;
1188using gl::GL_SYNC_CONDITION;
1189using gl::GL_SYNC_STATUS;
1190using gl::GL_SYNC_FLAGS;
1191using gl::GL_SYNC_FENCE;
1192using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1193using gl::GL_UNSIGNALED;
1194using gl::GL_SIGNALED;
1195using gl::GL_ALREADY_SIGNALED;
1196using gl::GL_TIMEOUT_EXPIRED;
1197using gl::GL_CONDITION_SATISFIED;
1198using gl::GL_WAIT_FAILED;
1199using gl::GL_BUFFER_ACCESS_FLAGS;
1200using gl::GL_BUFFER_MAP_LENGTH;
1201using gl::GL_BUFFER_MAP_OFFSET;
1202using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1203using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1204using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1205using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1206using gl::GL_CONTEXT_PROFILE_MASK;
1207
1208
1209} // namespace gl41core
Definition gl41core/bitfield.h:9